Rarity: R
#: 457
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs 2 less to cast for each card exiled this way.
March of Wretched Sorrow deals X damage to target creat...
Rarity: R
#: 124
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Spirit
P: 3
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I & II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this ...
Rarity: R
#: 111
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs 2 less to cast for each card exiled this way.
March of Wretched Sorrow deals X damage to target creat...
Rarity: R
#: 235
Creature Type or Sub Type: Legendary Creature — Human Druid
P: 1
T: 3
Rules Text Contains: T: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki, the Living Lore dies, choose up to one —
• Return target Saga or enchantment creature y...
Rarity: R
#: 232
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 3
Rules Text Contains: First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phas...
Rarity: R
#: 491
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 3
Rules Text Contains: First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phas...
Rarity: R
#: 396
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Rarity: R
#: 484
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Rarity: R
#: 217
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Flavor: Two different vis...
Rarity: R
#: 8
Creature Type or Sub Type: Artifact Creature — Equipment Kirin
P: 3
T: 2
Rules Text Contains: Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure 5 (5: Attach to target creature you control: or unattach fr...
Rarity: R
#: 366
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Rarity: R
#: 21
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Rarity: R
#: 249
Creature Type or Sub Type: Artifact — Vehicle
P: 2
T: 4
Rules Text Contains: 5, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, l...
Rarity: R
#: 386
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs 2 less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to...
Rarity: R
#: 469
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs 2 less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to...
Rarity: R
#: 473
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Egg
P: 0
T: 1
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '