Rarity: R
#: 234
Creature Type or Sub Type: Legendary Creature — Human Ninja
P: 2
T: 4
Rules Text Contains: Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Th...
Rarity: R
#: 454
Creature Type or Sub Type: Legendary Creature — Ogre Demon
P: 4
T: 4
Rules Text Contains: B, Sacrifice a creature: Scry 2.
2R, T: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos d...
Rarity: R
#: 99
Creature Type or Sub Type: Legendary Creature — Ogre Demon
P: 4
T: 4
Rules Text Contains: B, Sacrifice a creature: Scry 2.
2R, T: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos de...
Rarity: R
#: 378
Creature Type or Sub Type: Legendary Creature — Ogre Demon
P: 4
T: 4
Rules Text Contains: B, Sacrifice a creature: Scry 2.
2R, T: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos d...
Rarity: U
#: 353
Creature Type or Sub Type: Creature — Rat Ninja
P: 2
T: 2
Rules Text Contains: Ninjutsu UB
Ninjutsu abilities you activate cost 1 less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
Rarity: U
#: 275
Creature Type or Sub Type: Land
Rules Text Contains: As Secluded Courtyard enters the battlefield, choose a creature type.
: Add C.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creatu...
Rarity: U
#: 223
Creature Type or Sub Type: Enchantment
Rules Text Contains: Invigorating Hot Sprint enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter fro...
Rarity: U
#: 93
Creature Type or Sub Type: Enchantment Creature — Human Citizen
P: 1
T: 2
Rules Text Contains: 1B, Sacrifice an artifact or creature: Draw a card.
Flavor: The squirming is how you know it's fresh.
Rarity: U
#: 336
Creature Type or Sub Type: Creature — Human Ninja
P: 3
T: 2
Rules Text Contains: Ninjutsu 1U
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
Rarity: U
#: 204
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.
Channel — XGG, Discard Roaring Earth: Put X +1/+1 counters on target land you control. it ...
Rarity: C
#: 334
Creature Type or Sub Type: Enchantment Creature — Human Ninja
P: 2
T: 1
Rules Text Contains: Ninjutsu U
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this...
Rarity: C
#: 67
Creature Type or Sub Type: Enchantment Creature — Human Ninja
P: 2
T: 1
Rules Text Contains: Ninjutsu U (U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals com...
Rarity: U
#: 236
Creature Type or Sub Type: Creature — Rat Ninja
P: 2
T: 2
Rules Text Contains: Ninjutsu UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Ninjutsu abilities you activate cost 1 less to ac...
Rarity: T
#: 3 // 16
Creature Type or Sub Type: Token Creature — Samurai // Token Artifact
P: 2
T: 2
Rules Text Contains: Samurai
Vigilance
Tamiyo's Notebook
Spells you cast cost 2 less to cast.
T: Draw a card.
Rarity: U
#: 187
Creature Type or Sub Type: Legendary Enchantment Creature — Shrine
P: 1
T: 1
Rules Text Contains: Trample
At the beginning of your end step, you may pay 1. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Flavor: It seeks those with unt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '