Rarity: U
#: 163
Creature Type or Sub Type: Legendary Creature — Human Rogue
P: 5
T: 4
Rules Text Contains: When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as l...
Rarity: R
#: 79
Creature Type or Sub Type: Creature — Zombie Guest
P: 2
T: 1
Rules Text Contains: "Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "L...
Rarity: C
#: 1
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +2/+2.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Flavor: The weight of this magic weapon falls heavy on the wicked.
Rarity: C
#: 12
Creature Type or Sub Type: Instant
Rules Text Contains: Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
Flavor: "What could be funnier than one big pie to the face? Unless.....
Rarity: U
#: 167
Creature Type or Sub Type: Enchantment
Rules Text Contains: When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacr...
Rarity: U
#: 47
Creature Type or Sub Type: Instant
Rules Text Contains: Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other on the b...
Rarity: T
#: 21
Creature Type or Sub Type: Creature
P: 2
T: 2
Rules Text Contains: You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward 2. (Whenever that creature becomes the target of a spell or ability an op...
Rarity: U
#: 87
Creature Type or Sub Type: Creature — Alien Child Guest
P: 1
T: 1
Rules Text Contains: As long as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are t...
Rarity: R
#: 196
Creature Type or Sub Type: Enchantment
Rules Text Contains: Other permanents you control have "T: Add one mana of any color."
Flavor: "The Seventh Astral Era is come!"
Rarity: R
#: 34
Creature Type or Sub Type: Enchantment
Rules Text Contains: Enchanted creatures you control get +2/+2.
Flavor: With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to thos...
Rarity: L
#: 257
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped.
When this land enters, you gain 1 life.
T: Add U or B.
Flavor: "Once I was a mere human guinea pig for A.I.M. scientists. But they did their job too well, and now I am their master!"
—M.O.D.O....
Rarity: C
#: 44
Creature Type or Sub Type: Creature — Human Scientist Villain
P: 3
T: 3
Rules Text Contains: When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Basic landcycling 2 (2, Disca...
Rarity: C
#: 242
Creature Type or Sub Type: Artifact Creature — Robot Villain
P: 1
T: 3
Rules Text Contains: When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any ord...
Rarity: R
#: 69
Creature Type or Sub Type: Legendary Creature — Human Avatar Ally
P: 5
T: 5
Rules Text Contains: Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
Rarity: R
#: 5
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend 3: Sacrifice this enchantment. If you do, scry 2. (While paying a waterben...
Rarity: C
#: 1
Creature Type or Sub Type: Sorcery — Lesson
Rules Text Contains: Kicker 2 (You may pay an additional 2 as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal t...
Rarity: M
#: 7
Creature Type or Sub Type: Instant
Rules Text Contains: Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Exile Aang's Shelter.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '