Rarity: U
Creature Type or Sub Type: Summon Gargoyles
P: 3
T: 4
Rules Text Contains: Flying, protection from red
Flavor: "They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"
Rarity: C
#: 1
Creature Type or Sub Type: Creature — Griffin
P: 2
T: 2
Rules Text Contains: Flying, vigilance
Flavor: "The darkness crawls with vampires and ghouls, but we are not without allies."—Mikaeus, the Lunarch
Rarity: C
#: 103
Creature Type or Sub Type: Creature Cleric
P: 1
T: 3
Rules Text Contains: W, T: +0/+3 until end of turn
Flavor: “The Matrons are kindly souls, but don’t ask one for an ale.”—Halina, Dwarven Trader
Rarity: R
#: 100
Creature Type or Sub Type: Creature — Human Monk
P: 2
T: 1
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end ...
Rarity: R
#: 127
Creature Type or Sub Type: Creature — Human Monk
P: 2
T: 1
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end ...
Rarity: U
#: 375
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 4
T: 4
Rules Text Contains: When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abel Adrian leaves the battlefield. Create a 1/1 white ...
Rarity: U
#: 2
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 4
T: 4
Rules Text Contains: When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abel Adrian leaves the battlefield. Create a 1/1 white So...
Rarity: U
Creature Type or Sub Type: Enchant Creature
Rules Text Contains: When Abduction comes into play, untap enchanted creature.
Gain control of enchanted creature.
If enchanted creature is put into any graveyard, put that creature into play under its owner’s control.
Rarity: U
#: 138
Creature Type or Sub Type: Creature — Wurm
P: 2
T: 5
Rules Text Contains: Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
Flavor: "What is the equation for ter...
Rarity: U
#: 44
Creature Type or Sub Type: Creature — Human Elf Shaman
P: 3
T: 4
Rules Text Contains: Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1-9 | You may put that card on top of yo...
Rarity: U
#: 52
Creature Type or Sub Type: Creature — Human Insect // Creature — Insect Horror
P: 3/5
T: 2/4
Rules Text Contains: Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the t...
Rarity: U
#: 49
Creature Type or Sub Type: Creature — Human Insect // Creature — Insect Horror
P: 3/5
T: 2/4
Rules Text Contains: Flying
At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery, transform Aberrant Researcher....
Rarity: M
#: 42
Creature Type or Sub Type: Creature — Eye
P: 5
T: 5
Rules Text Contains: As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put on...
Rarity: R
#: 75
Creature Type or Sub Type: Creature — Demon
P: 6
T: 6
Rules Text Contains: Flying
When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each B in the mana costs...
Rarity: U
#: 1
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Rarity: U
#: 1
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Flavor: "Into the smothering dark, Serra spoke a single w...
Rarity: R
#: 368
Creature Type or Sub Type: Legendary Creature — Bird Bard
P: 1
T: 1
Rules Text Contains: Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on th...
Rarity: U
#: 170
Creature Type or Sub Type: Legendary Creature — Bird Bard
P: 2
T: 3
Rules Text Contains: Flying
Whenever you cast a creature spell, Abigale becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Heroic Stanza 1(W/B)
Sorcery
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '