Rarity: U
#: 340
Creature Type or Sub Type: Creature — Human Ninja
P: 2
T: 1
Rules Text Contains: Ninjutsu 1B
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a Creature card. When you do, destroy target creature or planeswalker that player controls.
Rarity: U
#: 95
Creature Type or Sub Type: Creature — Human Ninja
P: 2
T: 1
Rules Text Contains: Ninjutsu 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Dokuchi Silencer deals combat damage to...
Rarity: U
#: 176
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Flavor: She closed her eyes and remembered the smell of the leaves of the Jukai Forest. When ...
Rarity: U
#: 214
Creature Type or Sub Type: Artifact Creature — Equipment Spider
P: 1
T: 4
Rules Text Contains: Reach
Equipped creature gets +1/+4 and has reach.
Reconfigure 4 (4: Attach to target creature you control: or unattach from a creature. Reconfigure only as a sorcery. While ...
Rarity: U
#: 240
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: 2: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Flav...
Rarity: U
#: 161
Creature Type or Sub Type: Instant
Rules Text Contains: Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
Flavor: "Step carefully, Imperial. Even the earth rises against you.."
Rarity: U
#: 323
Creature Type or Sub Type: Artifact Creature — Human Samurai
P: 2
T: 2
Rules Text Contains: HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.
Channel — 1R, Discard Reinforced Ronin: Draw a card.
Rarity: U
#: 158
Creature Type or Sub Type: Artifact Creature — Human Samurai
P: 2
T: 2
Rules Text Contains: HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.
Channel — 1R, Discard Reinforced Ronin: Draw a card.
Rarity: U
#: 203
Creature Type or Sub Type: Creature — Snake Druid
P: 1
T: 1
Rules Text Contains: T: Add G.
As long as Orochi Merge-Keeper is modified, it has "T,: Add GG." (Equipment, Auras you control, and counters are modifications.)
Flavor: One day the spirit and mortal realms w...
Rarity: U
#: 118
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +!/+1 counters on that permanent if you control an artifact and an enchantment.
Flavor: "Some fool would rather throw a wh...
Rarity: U
#: 18
Creature Type or Sub Type: Artifact — Vehicle
P: 3
T: 4
Rules Text Contains: Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with...
Rarity: U
#: 127
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 3
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the batt...
Rarity: U
#: 262
Creature Type or Sub Type: Artifact Creature — Construct
P: 2
T: 1
Rules Text Contains: When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.
4, T: Draw a card. This ability costs 1 less to activate for each modified creatu...
Rarity: U
#: 109
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Spirit
P: 0
T: 4
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this s...
Rarity: U
#: 152
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Human Shaman
P: 2
T: 2
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they...
Rarity: U
#: 331
Creature Type or Sub Type: Creature — Fox Ninja
P: 2
T: 2
Rules Text Contains: Ninjutsu 3W
Double strike
Flavor: In the time it took most to master one blade, he mastered two.
Rarity: U
#: 5
Creature Type or Sub Type: Creature — Fox Ninja
P: 2
T: 2
Rules Text Contains: Ninjutsu 3W (3W, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Double strike
Flavor: In the time it took most to...
Rarity: U
#: 43
Creature Type or Sub Type: Instant
Rules Text Contains: Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Flavor: Since Imperial custom strictly forbade the Em...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '