Rarity: R
#: 500
Creature Type or Sub Type: Artifact — Vehicle
P: 5
T: 5
Rules Text Contains: Menace
When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
Rarity: R
#: 482
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Snake Monk
P: 1
T: 1
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Mill three cards. Create a 1/1 colorless Spirit creature token.
II — Put a +1/+1 c...
Rarity: R
#: 360
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Snake Monk
P: 1
T: 1
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Mill three cards. Create a 1/1 colorless Spirit creature token.
II — Put a +1/+1 c...
Rarity: R
#: 123
Creature Type or Sub Type: Legendary Creature — Human Ninja
P: 3
T: 3
Rules Text Contains: Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 Black and Green Frog creature token with "Whenever you cast an...
Rarity: R
#: 212
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Snake Monk
P: 1
T: 1
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Mill three cards. Create a 1/1 colorless Spirit creature token.
II — Put a +1/+1 c...
Rarity: R
#: 461
Creature Type or Sub Type: Legendary Creature — Human Ninja
P: 3
T: 3
Rules Text Contains: Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 Black and Green Frog creature token with "Whenever you cast an...
Rarity: R
#: 82
Creature Type or Sub Type: Legendary Creature — Moonfolk Wizard
P: 2
T: 3
Rules Text Contains: Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
XW, Return a land you control to its owner's hand: R...
Rarity: R
#: 358
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Egg
P: 0
T: 1
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face ...
Rarity: R
#: 23
Creature Type or Sub Type: Legendary Creature — Dragon Spirit
P: 3
T: 3
Rules Text Contains: Flash
Flying
When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.
WUBRG: Kyodai gets +5/+5 unt...
Rarity: R
#: 471
Creature Type or Sub Type: Creature — Goblin Artificer
P: 3
T: 3
Rules Text Contains: T, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Flavor...
Rarity: R
#: 181
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Egg
P: 0
T: 1
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face ...
Rarity: R
#: 388
Creature Type or Sub Type: Creature — Goblin Artificer
P: 3
T: 3
Rules Text Contains: T, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Flavor...
Rarity: R
#: 260
Creature Type or Sub Type: Artifact — Vehicle
P: 5
T: 5
Rules Text Contains: Menace
When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
Rarity: R
#: 159
Creature Type or Sub Type: Creature — Goblin Artificer
P: 3
T: 3
Rules Text Contains: T, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Flavor...
Rarity: R
#: 455
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Rarity: R
#: 438
Creature Type or Sub Type: Legendary Creature — Dragon Spirit
P: 3
T: 3
Rules Text Contains: Flash
Flying
When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.
WUBRG: Kyodai gets +5/+5 un...
Rarity: R
#: 101
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Flavor: Although officals said it was a sewer failure, the...
Rarity: R
#: 88
Creature Type or Sub Type: Creature — Human Ninja
P: 3
T: 3
Rules Text Contains: Ninjutsu 2B
Biting-Palm Ninja enters the battlefield with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '