Rarity: R
#: 476
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 2
Rules Text Contains: Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if ann enchantment was put into your graveyard from the battlefiel...
Rarity: R
#: 197
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 2
Rules Text Contains: Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if ann enchantment was put into your graveyard from the battlefiel...
Rarity: R
#: 382
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.
• Exile target creature or planeswalker.
• Return target creature or planeswalker card from your graveyard to you...
Rarity: R
#: 460
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.
• Exile target creature or planeswalker.
• Return target creature or planeswalker card from your graveyard to you...
Rarity: R
#: 122
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one. If you control an artifact and an enchantment as ou cast this spell, you may choose both.
• Exile target creature or planeswalker.
• Return target creature of planeswalker card from your graveyard to your...
Rarity: R
#: 255
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 4
Rules Text Contains: Reckoner Bankbuster enters the battlefield with three charge counters on it.
2, T, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Recko...
Rarity: R
#: 154
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs 2 less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to...
Rarity: R
#: 393
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs 2 less to cast for each card exiled this way.
Choose target creature with mana value less than X. Sea...
Rarity: R
#: 201
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs 2 less to cast for each card exiled this way.
Choose target creature with mana value less than X. Sea...
Rarity: R
#: 58
Creature Type or Sub Type: Sorcery
Rules Text Contains: Gain control of target artifact or creature. Untap it.
Flavor: "Are you seriously telling me your heavy combat mech... blew away?" —Risona, leader of the Asari Uprisers
Rarity: R
#: 443
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Moonfolk
P: 3
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an...
Rarity: R
#: 355
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Moonfolk
P: 3
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an...
Rarity: R
#: 222
Creature Type or Sub Type: Legendary Creature — Kirin Spirit
P: 4
T: 4
Rules Text Contains: Flying, trample
Spells you cast cost 1 less to cast for each target.
Spells your opponent cast cost 1 more to cast for each target.
Flavor: Hope races on sunlit hooves.
Rarity: R
#: 57
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Moonfolk
P: 3
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an ...
Rarity: R
#: 356
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Spirit
P: 3
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I & II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this ...
Rarity: R
#: 462
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Spirit
P: 3
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I & II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '