Rarity: U
#: 242
Creature Type or Sub Type: Artifact Creature — Insect
P: 2
T: 3
Rules Text Contains: When Circuit Mender enters the battlefield, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Flavor: Inspired by industrious silkworms, its masker crafted i...
Rarity: U
#: 225
Creature Type or Sub Type: Enchantment Creature — Human Monk
P: 2
T: 2
Rules Text Contains: Lifelink
Enchantment spells you cast cost 1 less to cast.
Flavor: He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish...
Rarity: U
#: 218
Creature Type or Sub Type: Artifact Creature — Goblin Artificer
P: 2
T: 2
Rules Text Contains: Flying
Artifact spells you cast cost 1 less to cast.
Flavor: "Greetings, fellow inventors!" the akki shouted, attempting a friendly smile. To her dismay, the greeting was ...
Rarity: R
#: 338
Creature Type or Sub Type: Creature — Human Ninja
P: 3
T: 3
Rules Text Contains: Ninjutsu 2B
Biting-Palm Ninja enters the battlefield with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When...
Rarity: M
#: 495
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard...
Rarity: R
#: 405
Creature Type or Sub Type: Artifact — Vehicle
P: 5
T: 5
Rules Text Contains: Menace
When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
Rarity: R
#: 206
Creature Type or Sub Type: Legendary Enchantment Creature — Snake Druid
P: 1
T: 3
Rules Text Contains: 1G, T, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards from your library. You may put a land card from among them onto the battlefield...
Rarity: R
#: 373
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 3
Rules Text Contains: Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it'...
Rarity: T
#: 18
Creature Type or Sub Type: Emblem
Rules Text Contains: Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle.
Rarity: R
#: 472
Creature Type or Sub Type: Creature — Spirit
Rules Text Contains: Haste
Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control ot...
Rarity: R
#: 166
Creature Type or Sub Type: Creature — Spirit
Rules Text Contains: Haste
Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control ot...
Rarity: R
#: 387
Creature Type or Sub Type: Artifact Creature — Equipment Ogre
P: 2
T: 2
Rules Text Contains: Equipped create gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three c...
Rarity: R
#: 470
Creature Type or Sub Type: Artifact Creature — Equipment Ogre
P: 2
T: 2
Rules Text Contains: Equipped create gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three c...
Rarity: R
#: 208
Creature Type or Sub Type: Creature — Insect Ninja
P: 6
T: 5
Rules Text Contains: Ninjutsu 3G (3G, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Spring-Leaf Avenger deals combat dama...
Rarity: R
#: 155
Creature Type or Sub Type: Artifact Creature — Equipment Ogre
P: 2
T: 2
Rules Text Contains: Equipped create gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three c...
Rarity: R
#: 381
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 3
Rules Text Contains: Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.
Crew 2
Rarity: R
#: 458
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 3
Rules Text Contains: Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.
Crew 2
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '