Rarity: M
#: 359
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Dragon Spirit
P: 2
T: 2
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with "T: Add G."
II — Put a +1/+1 ...
Rarity: R
#: 434
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return all artifact and enchantment cards from your graveyard to the battlefield.
Rarity: M
#: 446
Creature Type or Sub Type: Legendary Creature — Dragon Spirit
P: 6
T: 6
Rules Text Contains: Flying, ward 3
When Kairi, the Swirling Sky dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill ...
Rarity: M
#: 308
Creature Type or Sub Type: Legendary Planeswalker — Tamiyo
Rules Text Contains: Compleated ({(G/P)/(U/P)} can be paid with G, U, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
[+1]: Tap up to one target artifact or creature. It doe...
Rarity: R
#: 466
Creature Type or Sub Type: Legendary Creature — Goblin Samurai
P: 2
T: 2
Rules Text Contains: R: Creatures you control gain haste until end of turn.
3RR: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified crea...
Rarity: M
#: 226
Creature Type or Sub Type: Legendary Planeswalker — Kaito
Rules Text Contains: At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.
+1: Draw a card. Then discard a card unless you attacked this turn.
-2: Create a 1/1 blue N...
Rarity: C
#: 72
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Flavor: Jin-Gitaxias had long coveted the secrets of planeswalking. Spirits that could pass ...
Rarity: R
#: 384
Creature Type or Sub Type: Instant
Rules Text Contains: You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them inste...
Rarity: R
#: 28
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs 2 less for each card exiled this way.
Exile target artifact, creature , or enchantment with mana value...
Rarity: T
#: 13
Creature Type or Sub Type: Token Legendary Creature — Frog
Rules Text Contains: Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life.
Rarity: M
#: 194
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Dragon Spirit
P: 2
T: 2
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with "T: Add G."
II — Put a +1/+1 ...
Rarity: R
#: 329
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 3
Rules Text Contains: First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phas...
Rarity: R
#: 499
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 4
Rules Text Contains: Reckoner Bankbuster enters the battlefield with three charge counters on it.
2, T, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Recko...
Rarity: M
#: 89
Creature Type or Sub Type: Artifact Creature — Equipment Demon
P: 3
T: 1
Rules Text Contains: Menace
Equipped creature has base power and toughness 5/5. has menace, and is a black Demon in addition to its other colors and types.
Reconfigure 2BB (2BB: Attach to target c...
Rarity: R
#: 442
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Fox Monk
P: 3
T: 4
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then ...
Rarity: R
#: 467
Creature Type or Sub Type: Instant
Rules Text Contains: You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them inste...
Rarity: R
#: 379
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Rarity: R
#: 437
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '