Rarity: R
#: 367
Creature Type or Sub Type: Legendary Creature — Fox Advisor
P: 2
T: 2
Rules Text Contains: Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with...
Rarity: R
#: 328
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 4
Rules Text Contains: If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Rarity: M
#: 304
Creature Type or Sub Type: Legendary Planeswalker — Tezzeret
Rules Text Contains: The first activated ability of an artifact you activate each turn costs 2 less to activate.
[+1]: Draw two cards. Then discard two cards unless you discard an artifact card.
[-2]: Target art...
Rarity: R
#: 498
Creature Type or Sub Type: Artifact
Rules Text Contains: The “legend rule” doesn’t apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that...
Rarity: T
#: 14
Creature Type or Sub Type: Token Legendary Artifact Creature — Construct
P: 10
T: 10
Rules Text Contains: Mechtitan is all colors.
Flying, vigilance, trample, lifelink, haste
Rarity: R
#: 385
Creature Type or Sub Type: Artifact Creature — Equipment Lizard
P: 1
T: 1
Rules Text Contains: Double strike
Equipped creature has double strike.
Reconfigure 2
Rarity: R
#: 74
Creature Type or Sub Type: Legendary Artifact Creature — Equipment Jellyfish
P: 0
T: 4
Rules Text Contains: You may look at the top card of your library at any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top ...
Rarity: M
#: 406
Creature Type or Sub Type: Legendary Creature — Dragon Spirit
P: 5
T: 4
Rules Text Contains: Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or ...
Rarity: R
#: 250
Creature Type or Sub Type: Artifact
Rules Text Contains: The “legend rule” doesn’t apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that...
Rarity: R
#: 61
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs 2 less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased...
Rarity: R
#: 468
Creature Type or Sub Type: Artifact Creature — Equipment Lizard
P: 1
T: 1
Rules Text Contains: Double strike
Equipped creature has double strike.
Reconfigure 2
Rarity: R
#: 320
Creature Type or Sub Type: Legendary Creature — Goblin Samurai
P: 2
T: 2
Rules Text Contains: R: Creatures you control gain haste until end of turn.
3RR: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified crea...
Rarity: T
#: 3 // 4
Creature Type or Sub Type: Token Creature — Samurai // Token Creature — Ninja
P: 2/1
T: 2/1
Rules Text Contains: Samurai
Vigilance
Ninja
This creature can't be blocked.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '