Rarity: C
#: 162
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Human Samurai
P: 3
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Gain control of target creature until end of turn. Untap it. It gains haste unt...
Rarity: C
#: 11
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Human Monk
P: 2
T: 2
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefi...
Rarity: C
#: 189
Creature Type or Sub Type: Enchantment Creature — Dog
P: 6
T: 5
Rules Text Contains: Trample
Channel — 2G, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flavor: The kami permit few mortals to dwe...
Rarity: C
#: 69
Creature Type or Sub Type: Artifact
Rules Text Contains: T, Tap an untapped artifact or creature you control: Add C.
Channel — 4U, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library.
Rarity: C
#: 132
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Flavor: Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong ...
Rarity: C
#: 66
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Spirit
P: 2
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the batt...
Rarity: C
#: 339
Creature Type or Sub Type: Creature — Ogre Ninja
P: 5
T: 5
Rules Text Contains: Ninjutsu 3B
Flavor: Don't fear the blade, fear the shadows.
Rarity: C
#: 186
Creature Type or Sub Type: Creature — Spirit
P: 4
T: 3
Rules Text Contains: When Getothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
Flavor: A myserious kami will sometimes appear to ove...
Rarity: C
#: 163
Creature Type or Sub Type: Artifact Creature — Equipment Monkey
P: 1
T: 1
Rules Text Contains: Equipped creature gets +1/+1.
Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure 2 (2: Attach to target creature ...
Rarity: C
#: 19
Creature Type or Sub Type: Creature — Human Samurai
P: 3
T: 2
Rules Text Contains: Whenever a Samurai or a Warrior you control attacks alone, tap target creature you don't control.
Flavor: "Cease your pathetic struggling."
Rarity: C
#: 94
Creature Type or Sub Type: Creature — Ogre Ninja
P: 5
T: 5
Rules Text Contains: Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flavor: Don't fear the blade, fear the shadows.
Rarity: C
#: 107
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modificati...
Rarity: C
#: 4
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Insect
P: 2
T: 4
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exi...
Rarity: C
#: 1
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Whenever a Samurai or Warrior you control attacks alone, you may pay 1. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+1.
Equip 3 (3: Attach to target creature you control. Equip on...
Rarity: C
#: 130
Creature Type or Sub Type: Enchantment Creature — Goblin Warrior
P: 2
T: 1
Rules Text Contains: Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token.(Equipment, Auras you control, and counters are modifications.)
Flavo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '