Rarity: M
#: 200
Creature Type or Sub Type: Legendary Creature — Dragon Spirit
P: 4
T: 4
Rules Text Contains: Flying, deathtouch
When Kura, the Boundless Sky dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Crea...
Rarity: R
#: 395
Creature Type or Sub Type: Enchantment Creature — Snake Druid
P: 2
T: 2
Rules Text Contains: Other enchantment creatures you control get +1/+1.
G, T: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the ...
Rarity: R
#: 276
Creature Type or Sub Type: Legendary Land
Rules Text Contains: T: Add R.
Channel — 3R, Discard Sokenzan, Crucible of Defiance: Create two colorless 1/1 Spirit creature tokens. They gain haste until end of turn. This ability costs 1 less to activate for each legendary crea...
Rarity: R
#: 153
Creature Type or Sub Type: Artifact Creature — Equipment Lizard
P: 1
T: 1
Rules Text Contains: Double strike
Equipped creature has double strike.
Reconfigure 2 (2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While...
Rarity: R
#: 25
Creature Type or Sub Type: Legendary Creature — Fox Advisor
P: 2
T: 2
Rules Text Contains: Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with ...
Rarity: M
#: 227
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Dragon Spirit
P: 6
T: 6
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one othe...
Rarity: R
#: 224
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 4
Rules Text Contains: If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Flavor: Trained by the Imperials but disi...
Rarity: M
#: 114
Creature Type or Sub Type: Legendary Creature — Rat Ninja
P: 3
T: 2
Rules Text Contains: Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi, Moon Sage's Scion deals...
Rarity: R
#: 26
Creature Type or Sub Type: Artifact Creature — Equipment Cat
P: 1
T: 1
Rules Text Contains: W: Exile target card from a graveyard. If it was a permanent card , put a +1/+1 counter on Lion Sash.
Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.
Reconfigu...
Rarity: M
#: 422
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs 1 less to cast for each creature tapped this way.
Explosive Singularity deals 10 damage to any targ...
Rarity: R
#: 213
Creature Type or Sub Type: Enchantment Creature — Snake Druid
P: 2
T: 2
Rules Text Contains: Other enchantment creatures you control get +1/+1.
G, T: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the ...
Rarity: R
#: 441
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs 2 less for each card exiled this way.
Exile target artifact, creature , or enchantment with mana valu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '