Rarity: R
#: 490
Creature Type or Sub Type: Legendary Creature — Human Ninja
P: 4
T: 4
Rules Text Contains: When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and lib...
Rarity: R
#: 390
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Rarity: R
#: 401
Creature Type or Sub Type: Legendary Artifact — Equipment
Rules Text Contains: Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strik...
Rarity: R
#: 193
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Flavor: After large sections were clear-cut to build Towashim the ...
Rarity: R
#: 474
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Rarity: R
#: 496
Creature Type or Sub Type: Legendary Artifact — Equipment
Rules Text Contains: Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strik...
Rarity: R
#: 245
Creature Type or Sub Type: Legendary Artifact — Equipment
Rules Text Contains: Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strik...
Rarity: R
#: 485
Creature Type or Sub Type: Legendary Creature — Rat Pilot
P: 4
T: 3
Rules Text Contains: At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your ...
Rarity: R
#: 220
Creature Type or Sub Type: Legendary Creature — Rat Pilot
P: 4
T: 3
Rules Text Contains: At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your ...
Rarity: R
#: 113
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 3
Rules Text Contains: Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.
Crew 2 (Tap an...
Rarity: R
#: 349
Creature Type or Sub Type: Creature — Insect Ninja
P: 6
T: 5
Rules Text Contains: Ninjutsu 3G
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card fro your graveyard to your hand.
Rarity: R
#: 62
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 3
Rules Text Contains: Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's...
Rarity: R
#: 448
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 3
Rules Text Contains: Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it'...
Rarity: R
#: 481
Creature Type or Sub Type: Creature — Insect Ninja
P: 6
T: 5
Rules Text Contains: Ninjutsu 3G
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card fro your graveyard to your hand.
Rarity: R
#: 233
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 3
Rules Text Contains: Haste
Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.
Whenever comba...
Rarity: R
#: 479
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs 2 less to cast for each card exiled this way.
Choose target creature with mana value less than X. Sea...
Rarity: R
#: 228
Creature Type or Sub Type: Legendary Creature — Human Ninja
P: 4
T: 4
Rules Text Contains: When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and lib...
Rarity: R
#: 391
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 2
Rules Text Contains: Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '