Rarity: U
#: 256
Creature Type or Sub Type: Artifact Creature — Construct
P: 3
T: 3
Rules Text Contains: Defender
When Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyards.)
3: Put target card from...
Rarity: U
#: 97
Creature Type or Sub Type: Legendary Enchantment Creature — Shrine
P: 2
T: 2
Rules Text Contains: Deathtouch
At the beginning of your end step, you may pay 1. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
...
Rarity: U
#: 219
Creature Type or Sub Type: Enchantment Creature — Cat Beast
P: 2
T: 1
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand...
Rarity: U
#: 333
Creature Type or Sub Type: Creature — Human Ninja
P: 3
T: 4
Rules Text Contains: As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
2U: Untap Futurist Operative.
Rarity: U
#: 53
Creature Type or Sub Type: Creature — Human Ninja
P: 3
T: 4
Rules Text Contains: As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
2U: Untap Futurist Operative.
Flavor: "The Imperial can't arrest you...
Rarity: U
#: 110
Creature Type or Sub Type: Sorcery
Rules Text Contains: All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Flavor: "That? A minor test, nothing more. Incomplete flesh is weak." —Jin-Gitaxias
Rarity: U
#: 50
Creature Type or Sub Type: Instant
Rules Text Contains: Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant sp...
Rarity: U
#: 52
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Flavor: The Futurists regard the tradition of kami-bonding as anachronistic and inefficient, striving constantly to surpas...
Rarity: U
#: 87
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 1 less to cast if you control an artifact and 1 less to cast if you control an enchantment.
Destroy target creature or planeswalker.
Flavor: A Reckoner always has another trick up their sleeve—or as...
Rarity: U
#: 45
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle cardm put that card onto the battlefield, then shuffle. If it has mana value less than the s...
Rarity: U
#: 44
Creature Type or Sub Type: Artifact Creature — Equipment Octopus
P: 2
T: 2
Rules Text Contains: Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure 2 (2: Attach to target creature you control: or unattach from a cr...
Rarity: U
#: 247
Creature Type or Sub Type: Artifact — Vehicle
P: 2
T: 2
Rules Text Contains: Flash(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Rarity: U
#: 12
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Human Noble
P: 1
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each...
Rarity: U
#: 209
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Put two +1/+1 counters on target creature you control.
• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this ...
Rarity: U
#: 230
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.
T, Sacrifice an artifact: Oni-C...
Rarity: U
#: 311
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 2
Rules Text Contains: Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Rarity: U
#: 31
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 2
Rules Text Contains: Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Flavor: "The blades will have their say...
Rarity: U
#: 207
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Flavor: Members of the Order of Jukai commune with kami to enhance their martial prowess.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '