Rarity: U
#: 65
Creature Type or Sub Type: Artifact — Vehicle
P: 3
T: 4
Rules Text Contains: Flying
Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with t...
Rarity: U
#: 165
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Flavor: Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they tra...
Rarity: U
#: 321
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 3
Rules Text Contains: Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Rarity: U
#: 257
Creature Type or Sub Type: Artifact Creature — Construct
P: 0
T: 4
Rules Text Contains: Trample
Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.
Flavor: One day it might roll over your foot, the next day your entire house.
Rarity: U
#: 146
Creature Type or Sub Type: Legendary Creature — Human Samurai
P: 3
T: 3
Rules Text Contains: Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Flavor: “I prefer to let my sword do the ta...
Rarity: U
#: 75
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 1 less to cast for each artifact you control.
Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bott...
Rarity: U
#: 96
Creature Type or Sub Type: Artifact — Equpiment
Rules Text Contains: Equipped creature gets +4/+0.
Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flavor: "Heav...
Rarity: U
#: 231
Creature Type or Sub Type: Artifact — Vehicle
P: 3
T: 4
Rules Text Contains: Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with “This creature crews Vehicles as though its power were 2 greater.”
Crew 2 (Tap any number of...
Rarity: U
#: 168
Creature Type or Sub Type: Artifact Creature — Goblin Archer
P: 2
T: 3
Rules Text Contains: Reach
When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.
Channel — 1R, Discard Twinshot Sniper: It deals 2 damage to any target.
Flavor: "Pierce th...
Rarity: U
#: 229
Creature Type or Sub Type: Legendary creature — Human Advisor
P: 4
T: 4
Rules Text Contains: Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
F...
Rarity: U
#: 192
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
When Historian’s Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchant...
Rarity: U
#: 144
Creature Type or Sub Type: Legendary Enchantment Creature — Shrine
P: 2
T: 2
Rules Text Contains: First strike
At the beginning of your end step, you may pay 1. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the num...
Rarity: U
#: 185
Creature Type or Sub Type: Creature — Spirit
P: 1
T: 1
Rules Text Contains: Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
Flavor: It is said that one must modestly refuse a gift three times before accepting it to show humility befor...
Rarity: U
#: 6
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — 2W, Discard Born to Drive: Create two 1/1 colorless Pilot crea...
Rarity: U
#: 3
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Flavor: "In the name of Kyodai, begone...
Rarity: U
#: 47
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
When Awakened Awareness enters the battlefield, put a X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Rarity: U
#: 327
Creature Type or Sub Type: Creature — Human Samurai
P: 4
T: 3
Rules Text Contains: Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Rarity: U
#: 16
Creature Type or Sub Type: Artifact Creature — Fox Pilot
P: 2
T: 1
Rules Text Contains: Hotshot Mechanic crews Vehicles as though its power were 2 greater.
Flavor: "If your mech is factory standard, you might as well be walking."
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '