Rarity: U
#: 215
Creature Type or Sub Type: Creature — Human Samurai
P: 4
T: 3
Rules Text Contains: Haste
Whenever a Samurai or Warrior you controls attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Flavor: "Go! Show them your fury!"
Rarity: U
#: 106
Creature Type or Sub Type: Artifact Creature — Equipment Leech
P: 2
T: 2
Rules Text Contains: Lifelink
Equipped creature has lifelink.
Reconfigure 4 (4: Attach to target creature you control: or unattach from a creature. Reconfigure only as a sorcery. While attached, ...
Rarity: U
#: 164
Creature Type or Sub Type: Creature — Goblin Artificer
P: 2
T: 2
Rules Text Contains: At the beginning of combat on your turn, you may pay 1 and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Flavor: Among the artisa...
Rarity: U
#: 49
Creature Type or Sub Type: Artifact Creature — Human Ninja
P: 2
T: 4
Rules Text Contains: Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Covert Technician deals combat...
Rarity: U
#: 172
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Human Monk
P: 3
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — You may play an additional land this turn.
II —You gain 3 life.
III — Exile this S...
Rarity: U
#: 198
Creature Type or Sub Type: Creature — Turtle Ninja
P: 1
T: 3
Rules Text Contains: Ninjutsu 1G
Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.
Whenever Kappy Tech-Wrecker deals combat damage to a player, you may remove a deathrouch counter fr...
Rarity: U
#: 48
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Spirit
P: 0
T: 0
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or few...
Rarity: U
#: 29
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Human Noble
P: 0
T: 0
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantm...
Rarity: U
#: 177
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Plant
P: 0
T: 0
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your h...
Rarity: U
#: 348
Creature Type or Sub Type: Creature — Turtle Ninja
P: 1
T: 3
Rules Text Contains: Ninjutsu 1G
Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.
Whenever Kappy Tech-Wrecker deals combat damage to a player, you may remove a deathrouch counter fr...
Rarity: U
#: 14
Creature Type or Sub Type: Legendary Enchantment Creature — Shrine
P: 1
T: 3
Rules Text Contains: Vigilance
At the beginning of your end step, you may pay 1. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Flavor: It seeks those w...
Rarity: U
#: 135
Creature Type or Sub Type: Artifact Creature — Equipment Boar
P: 3
T: 2
Rules Text Contains: TrampleEquipped creature gets +3/+2 and has trample.
Reconfigure 5 (5: Attach to target creature you control: or unattach from a creature. Reconfigure only as a sorcery. While...
Rarity: U
#: 332
Creature Type or Sub Type: Artifact Creature — Human Ninja
P: 2
T: 4
Rules Text Contains: Ninjutsu 1U
Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the bat...
Rarity: U
#: 108
Creature Type or Sub Type: Enchantment — Saga // Enchantment Creature — Human Samurai
P: 2
T: 3
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creat...
Rarity: T
#: 3 // 1
Creature Type or Sub Type: Token Creature — Samurai // Token Creature — Pilot
P: 2/1
T: 2/1
Rules Text Contains: Samurai
Vigilance
Pilot
This creature crews Vehicles as though its power were 2 greater.
Rarity: L
#: 265
Creature Type or Sub Type: Land
Rules Text Contains: Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
T: Add G or W.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '