Rarity: C
#: 171
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, you may sacrifice an artifact.
Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead,
Rarity: C
#: 41
Creature Type or Sub Type: Instant
Rules Text Contains: Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Flavor: Just as Jin-Gitaxias's victory seemed certain, the Wanderer appeared, her blade already in motion. One mighty slash was enough...
Rarity: C
#: 126
Creature Type or Sub Type: Artifact Creature — Human Rogue
P: 1
T: 4
Rules Text Contains: T: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
Flavor: "That will pay ...
Rarity: C
#: 128
Creature Type or Sub Type: Artifact Creature — Insect
P: 1
T: 1
Rules Text Contains: When Virus Beetle enters the battlefield, each opponent discards a card.
Flavor: "They'll be debugging their code for days before they figure out what happened!" —Eita, Futurist age...
Rarity: C
#: 281
Creature Type or Sub Type: Land
Rules Text Contains: Uncharted Haven enters the battlefield tapped.
As Uncharted Haven enters the battlefield, choose a color.
T: Add one mana of the chosen color.
Flavor: Untouched by mortal or kami, unspoiled by their wars.
Rarity: C
#: 125
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature you control
When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.
As long as enchanted permanent is a creature, it gets +1/...
Rarity: L
#: 280
Creature Type or Sub Type: Land
Rules Text Contains: Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
T: Add W or U.
Rarity: C
#: 167
Creature Type or Sub Type: Artifact Creature — Human Artificer
P: 2
T: 2
Rules Text Contains: Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.
Flavor: Most Uprisers augment their bodies for speed, ...
Rarity: C
#: 33
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one—
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Flavor: "You are a guest in this realm, and you've overstayed your welcome." —Yui, Imperial intercessor
Rarity: C
#: 32
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Flavor: Before her spark pulled her away ag...
Rarity: C
#: 261
Creature Type or Sub Type: Artifact — Vehicle
P: 7
T: 7
Rules Text Contains: Trample, haste
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Flavor: "This is what I needed all t...
Rarity: C
#: 119
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
Flavor: "That's a sta...
Rarity: L
#: 279
Creature Type or Sub Type: Land
Rules Text Contains: Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
T: Add G or U.
Rarity: C
#: 253
Creature Type or Sub Type: Artifact Creature — Frog
P: 2
T: 1
Rules Text Contains: When Papercraft Decoy leaves the battlefield, you may pay 2. If you do, draw a card.
Flavor: "And what, precisely, was so important that you left the entrance unguarded?" —Fumika, Imp...
Rarity: L
#: 277
Creature Type or Sub Type: Land
Rules Text Contains: Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
T: Add U or R.
Rarity: C
#: 81
Creature Type or Sub Type: Instant
Rules Text Contains: Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.
Draw a card.
Flavor: With a reckless leap into the pilot's seat, Hirori went from smallest kid on the blo...
Rarity: C
#: 252
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature has "1, T, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Flavor: A point to pierce...
Rarity: C
#: 79
Creature Type or Sub Type: Creature — Fish
P: 3
T: 3
Rules Text Contains: Flying
Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
Flavor: Once they swam alone among the clouds, but now the people of Kamig...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '