Rarity: C
#: 196
Creature Type or Sub Type: Creature — Human Samurai
P: 2
T: 2
Rules Text Contains: Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
Flavor: "The order of Jukai accepts only the strongest of body and spirit. I will train until I meet...
Rarity: C
#: 151
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +1/+0 and gains first strike until end of turn.
Flavor: The only thing better than hitting hard is hitting first.
Rarity: C
#: 148
Creature Type or Sub Type: Artifact Creature — Boar
P: 5
T: 4
Rules Text Contains: Trample, haste
Channel — 1R, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.
Flavor: "I'm glad she can run again, but this might have been a bit...
Rarity: C
#: 150
Creature Type or Sub Type: Instant
Rules Text Contains: Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modi...
Rarity: C
#: 195
Creature Type or Sub Type: Enchantment Creature — Human Druid
P: 3
T: 3
Rules Text Contains: When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
— 2G, Discard Jukai Perserver: Put a +1/+1 counter on each of up to two target...
Rarity: C
#: 105
Creature Type or Sub Type: Creature — Spirit
P: 3
T: 4
Rules Text Contains: When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
Flavor: It feeds on things better left unknown, savo...
Rarity: C
#: 104
Creature Type or Sub Type: Creature — Spirit
P: 3
T: 3
Rules Text Contains: When Kami of Restless Shadows enters the battlefield, choose one—
• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.
• Put target creature card from your ...
Rarity: C
#: 248
Creature Type or Sub Type: Artifact Creature — Construct
P: 0
T: 0
Rules Text Contains: Iron Apprentice enters the battlefield with a +1/+1 counter on it.
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
Flavor:...
Rarity: C
#: 103
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Flavor: Kaito knew every rooftop in the city, and closed in qu...
Rarity: C
#: 20
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Rarity: C
#: 244
Creature Type or Sub Type: Artifact Creature — Construct
P: 2
T: 4
Rules Text Contains: When Dramatist's Puppet enters the battlefield, for reach kind of counter on target permanent, put another counter on that kind on it or remove one from it.
Flavor: "Who cares if...
Rarity: C
#: 9
Creature Type or Sub Type: Artifact — Vehicle
P: 3
T: 2
Rules Text Contains: Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flavor: Cutting-edge Imperial sentinel mechs p...
Rarity: C
#: 190
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed instead sacrifice Harmonious Emergence and that land...
Rarity: C
#: 51
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, tap an untapped artifact you control or pay 1.
Counter target spell.
Flavor: "Let's just turn that off, shall we?"
Rarity: C
#: 17
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Flavor: Those chosen to guard the Imperial Palace are not only unrivaled warriors but also lionhearted champions of the Imperial cause.
Rarity: C
#: 92
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one—
• Target opponent exiles a creature they control.
• Target opponent exiles an enchantment they control.
Flavor: The masters weren't speaking figuratively when they said guilt could be all-consuming.
Rarity: L
#: 267
Creature Type or Sub Type: Land
Rules Text Contains: Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
T: Add U or B.
Rarity: C
#: 188
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "T: Add two mana of any one color."
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '