Rarity: C
#: 136
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestruc...
Rarity: C
#: 180
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flavor: The kami of Ju...
Rarity: C
#: 15
Creature Type or Sub Type: Enchantment Creature — Fox Monk
P: 2
T: 3
Rules Text Contains: Lifelink
Flavor: Students of the kitsune-led Golden-Tail Academy in Eijango are unparalleled in both martial skill and dedication to the Imperial cause.
Rarity: C
#: 143
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.
When Gift of Wrath leaves the battlefield, cre...
Rarity: C
#: 90
Creature Type or Sub Type: Artifact Creature — Equipment Insect
P: 2
T: 2
Rules Text Contains: Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure 2 (2: Attach to target creature you control; or unattach from a creat...
Rarity: C
#: 91
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -1/-1 and can't block.
Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Flavor: A kami's anger...
Rarity: C
#: 184
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +3/+3 and has reach.
Channel — 1G, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
...
Rarity: C
#: 54
Creature Type or Sub Type: Artifact — Vehicle
P: 6
T: 6
Rules Text Contains: Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Flavor: "I folded a model in paper first to test the...
Rarity: C
#: 182
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target artifact or enchantment.
Flavor: "Memories fade and wither with time. If we do not nurture the garden of history, we may once more wander blindly through barren lands." ‚Reki, founder of the Living His...
Rarity: C
#: 178
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "T: Add GG."
Channel — 1G, Discard Carful Cultivation: Create a 1/1 green Human Monk creature toke...
Rarity: C
#: 241
Creature Type or Sub Type: Artifact — Vehicle
Rules Text Contains: Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flavor: "Send them a message they can't ignore." —Sator...
Rarity: L
#: 264
Creature Type or Sub Type: Land
Rules Text Contains: Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
T: Add B or R.
Rarity: C
#: 174
Creature Type or Sub Type: Enchantment Creature — Human Monk
P: 3
T: 2
Rules Text Contains: 5G,: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Flavor: Members of the Living Historians don't simply chronicle the past; they em...
Rarity: C
#: 139
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Flavor: Kaito and Tamiyo charged headlong into Jin-Gitaxias's secret lab, unaware that the praetor was eagerly awaiting their arr...
Rarity: C
#: 239
Creature Type or Sub Type: Artifact Creature — Artificer
P: 1
T: 3
Rules Text Contains: T: Add C. Spend this mana only to activate an ability or cast an artifact spell.
Flavor: "I sometimes watch them build more of their kind and wonder: Will there come a day when t...
Rarity: C
#: 246
Creature Type or Sub Type: Artifact
Rules Text Contains: When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2, T, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on tar...
Rarity: C
#: 133
Creature Type or Sub Type: Instant
Rules Text Contains: Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Flavor: In the clangor and chaos of the akki attac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '