Rarity: U
#: 236
Creature Type or Sub Type: Artifact — Vehicle
P: 6
T: 3
Rules Text Contains: Whenever Colossal Plow attacks, add WWW and you gain 3 life. Until end of turn, you don't lose mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6...
Rarity: U
#: 182
Creature Type or Sub Type: Creature — Shapeshifter
P: 3
T: 3
Rules Text Contains: Changeling (This card is every creature type.)
2G, T, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate this ability only any time you could ...
Rarity: U
#: 35
Creature Type or Sub Type: Creature — Spirit Warrior
P: 2
T: 1
Rules Text Contains: Boast — 1W: Create a 1/1 white Human Warrior creature token. (Activate this ability only if this creature attacked this turn and only once each turn.)
Flavor: “I have led ten thousand...
Rarity: U
#: 258
Creature Type or Sub Type: Land
Rules Text Contains: Gnottvold Slumbermound enters the battlefield tapped.
T: Add R.
3RGG, T, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Rarity: U
#: 268
Creature Type or Sub Type: Land
Rules Text Contains: Skemfar Elderhall enters the battlefield tapped.
T: Add G.
2BBG, T, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens...
Rarity: U
#: 144
Creature Type or Sub Type: Instant
Rules Text Contains: Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
Flavor: "I like burning and pillaging as much as anyone, but sometimes it's just easier to t...
Rarity: U
#: 170
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 1
T: 3
Rules Text Contains: Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters lo...
Rarity: U
#: 245
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, ...
Rarity: U
#: 329
Creature Type or Sub Type: Legendary Snow Creature — Zombie Wizard
P: 4
T: 3
Rules Text Contains: Other snow and Zombie creatures you control get +1/+1.
SSS: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
Rarity: U
#: 323
Creature Type or Sub Type: Legendary Creature — Elf Warrior
P: 3
T: 2
Rules Text Contains: Menace
When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it ...
Rarity: U
#: 135
Creature Type or Sub Type: Creature — Dwarf Berserker
P: 2
T: 1
Rules Text Contains: Boast — 2R: Create a 2/1 red Dwarf Berserker creature token. (Activate this ability only if this creature attacked this turn and only once each turn.)
Flavor: “No one else had the s...
Rarity: U
#: 6
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 2
Rules Text Contains: Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Flavor: To the living, the horn sounds faint and mournful, but to the spirits of Istfell, i...
Rarity: U
#: 200
Creature Type or Sub Type: Legendary Creature — Giant Wizard
P: 3
T: 3
Rules Text Contains: Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Rarity: U
#: 321
Creature Type or Sub Type: Legendary Creature — Giant Wizard
P: 3
T: 3
Rules Text Contains: Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Rarity: U
#: 88
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Draugr's Helm enters the battlefield, you may pay 2B. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.
Equipped creature gets +2/+2 and has menace. (It ...
Rarity: U
#: 224
Creature Type or Sub Type: Legendary Snow Creature — Zombie Wizard
P: 4
T: 3
Rules Text Contains: Other snow and Zombie creatures you control get +1/+1.
SSS: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. (S can be paid with one mana from a...
Rarity: U
#: 45
Creature Type or Sub Type: Snow Creature — Human Wizard
P: 1
T: 3
Rules Text Contains: 2: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells...
Rarity: U
#: 80
Creature Type or Sub Type: Creature — Human Berserker
P: 1
T: 1
Rules Text Contains: Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '