Rarity: M
#: 199
Creature Type or Sub Type: Legendary Creature — Phyrexian Praetor
P: 6
T: 6
Rules Text Contains: Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
...
Rarity: M
#: 320
Creature Type or Sub Type: Legendary Creature — Phyrexian Praetor
P: 6
T: 6
Rules Text Contains: Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
...
Rarity: R
#: 311
Creature Type or Sub Type: Legendary Creature — God // Legendary Artifact
P: 3
T: 3
Rules Text Contains: Whenever you cast a spell, add R. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your tu...
Rarity: R
#: 112
Creature Type or Sub Type: Legendary Creature — God // Legendary Artifact
P: 4
T: 5
Rules Text Contains: Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card onto the battlefield under your control from their ...
Rarity: R
#: 123
Creature Type or Sub Type: Legendary Creature — God // Legendary Artifact
P: 3
T: 3
Rules Text Contains: Whenever you cast a spell, add R. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your tu...
Rarity: M
#: 168
Creature Type or Sub Type: Legendary Creature — God // Legendary Enchantment
P: 1
T: 4
Rules Text Contains: Vigilance
T: Add one mana of any color.
Other legendary creatures you control have vigilance and "T: Add one mana of any color."
The Prismatic Bridge
At the beg...
Rarity: R
#: 373
Creature Type or Sub Type: Land
Rules Text Contains: The World Tree enters the battlefield tapped.
T: Add G.
As long as you control six or more lands, lands you control have "T: Add one mana of any color."
WWUUBBRRGG, T, Sacrifice The World Tree: Search your library for a...
Rarity: R
#: 197
Creature Type or Sub Type: Legendary Creature — Squirrel
P: 1
T: 1
Rules Text Contains: This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Rarity: R
#: 142
Creature Type or Sub Type: Legendary Creature — Dwarf Beserker
P: 2
T: 1
Rules Text Contains: Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dr...
Rarity: R
#: 338
Creature Type or Sub Type: Creature — Angel Cleric
P: 2
T: 4
Rules Text Contains: Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your st...
Rarity: R
#: 275
Creature Type or Sub Type: Land
Rules Text Contains: The World Tree enters the battlefield tapped.
T: Add G.
As long as you control six or more lands, lands you control have "T: Add one mana of any color."
WWUUBBRRGG, T, Sacrifice The World Tree: Search your library for a...
Rarity: U
#: 380
Creature Type or Sub Type: Creature — Human Cleric
P: 2
T: 3
Rules Text Contains: Angel spells you cast cost 2 less to cast.
Flavor: “I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the s...
Rarity: R
#: 24
Creature Type or Sub Type: Creature — Angel Cleric
P: 2
T: 4
Rules Text Contains: Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your sta...
Rarity: R
#: 363
Creature Type or Sub Type: Creature — Elf Warrior
P: 2
T: 2
Rules Text Contains: Whenever one or more other Elves enters the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
5GG: Elves you contro...
Rarity: R
#: 374
Creature Type or Sub Type: Creature — Angel Cleric
P: 4
T: 5
Rules Text Contains: Flying, lifelink
At the beginning of each end step, if you gain 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Flavor: Where she flies, th...
Rarity: R
#: 251
Creature Type or Sub Type: Land
Rules Text Contains: T: Add G.
//
Tidechannel Pathway
T: Add U.
Flavor: “Listen! The trees tell tales of their ancestors in the whisper-song of the leaves."
—Inga Rune-Eyes
//
“Trust in the path, and it will bear you to safety.”
—Inga Run...
Rarity: M
#: 287
Creature Type or Sub Type: Legendary Planeswalker — Tyvar
Rules Text Contains: Elves you control have “T: Add B.”
[+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
[0]: Create a 1/1 green Elf Warrior creature token.
[-6]: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '