Rarity: R
#: 107
Creature Type or Sub Type: Instant
Rules Text Contains: Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it ...
Rarity: R
#: 9
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy all creatures.
Foretell 1WW (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: The realms crashed together, with Bretagard a...
Rarity: C
#: 117
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Flavor: The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and ...
Rarity: M
#: 40
Creature Type or Sub Type: Legendary Creature — God // Legendary Creature — Bird
P: 1
T: 1
Rules Text Contains: Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the ...
Rarity: U
#: 386
Creature Type or Sub Type: Creature — Angel Berserker
P: 2
T: 3
Rules Text Contains: Flying
When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel is milled this way, you gain 4 life. (To mill a card, put the top card of your library into ...
Rarity: R
#: 20
Creature Type or Sub Type: Enchantment
Rules Text Contains: As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Flavor: Halvar united the spirits of all the clans into a single, devastating force.
Rarity: U
#: 244
Creature Type or Sub Type: Snow Artifact
Rules Text Contains: T: Add one mana of any color.
At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow arti...
Rarity: C
#: 46
Creature Type or Sub Type: Instant
Rules Text Contains: Scry 2, then draw two cards.
Foretell 1U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: Countless worlds unfolded before Niko, ...
Rarity: M
#: 225
Creature Type or Sub Type: Legendary Planeswalker — Niko
Rules Text Contains: When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.")
[+1]: Up to one target creature you control c...
Rarity: L
#: 266
Creature Type or Sub Type: Snow Land — Forest Island
Rules Text Contains: (T: Add G or U.)
Rimewood Falls enters the battlefield tapped.
Flavor: "For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to ap...
Rarity: M
#: 98
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield in...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '