Rarity: R
#: 219
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
[II] [III]...
Rarity: R
#: 63
Creature Type or Sub Type: Snow Creature — Kraken
P: 8
T: 8
Rules Text Contains: This spell costs 1 less to cast for each snow land you control.
When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that play...
Rarity: R
#: 339
Creature Type or Sub Type: Creature — Dwarf Warrior
P: 2
T: 3
Rules Text Contains: When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, ...
Rarity: R
#: 310
Creature Type or Sub Type: Legendary Creature — Human Berserker
P: 3
T: 3
Rules Text Contains: Haste
Boast — 1: You may change Arni Brokenbow’s base power to 1 plus the greatest power among creatures you control until end of turn.
Rarity: R
#: 344
Creature Type or Sub Type: Snow Instant
Rules Text Contains: Scry X, where X is the amount of S spent to cast this spell, then draw three cards.
Rarity: R
#: 26
Creature Type or Sub Type: Creature — Dwarf Warrior
P: 2
T: 3
Rules Text Contains: When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, s...
Rarity: R
#: 362
Creature Type or Sub Type: Snow Sorcery
Rules Text Contains: Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of S spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Rarity: R
#: 161
Creature Type or Sub Type: Snow Sorcery
Rules Text Contains: Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of S spent to cast this spell. Then draw a card for each creature you control with power 4 or greater. (S is mana from...
Rarity: R
#: 357
Creature Type or Sub Type: Creature — Human Berserker
P: 2
T: 2
Rules Text Contains: First strike
Boast abilities you activate cost 1 less to activate for each Dragon you control.
Boast — 4R: Create a 5/5 red Dragon creature token with flying.
Rarity: R
#: 131
Creature Type or Sub Type: Creature — Human Berserker
P: 2
T: 2
Rules Text Contains: First strike
Boast abilities you activate cost 1 less to activate for each Dragon you control.
Boast — 4R: Create a 5/5 red Dragon creature token with flying. (Activate this ability o...
Rarity: R
#: 348
Creature Type or Sub Type: Snow Sorcery
Rules Text Contains: Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with converted mana cost X or less from your graveyard to the battlefield, where X is the amount of ...
Rarity: R
#: 79
Creature Type or Sub Type: Snow Sorcery
Rules Text Contains: Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with converted mana cost X or less from your graveyard to the battlefield, where X is the amount of S...
Rarity: R
#: 207
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Create a 2/3 red Demon Berserker creature token with menace.
[II] Whenever a Berserker attacks this turn, you dr...
Rarity: R
#: 120
Creature Type or Sub Type: Legendary Creature — Human Berserker
P: 3
T: 3
Rules Text Contains: Haste
Boast — 1: You may change Arni Brokenbow’s base power to 1 plus the greatest power among creatures you control until end of turn. (Activate this ability only if this c...
Rarity: R
#: 61
Creature Type or Sub Type: Snow Instant
Rules Text Contains: Scry X, where X is the amount of S spent to cast this spell, then draw three cards. (S is mana from a snow source.)
Flavor: The runes glow beneath the stones, bearing memories of a time when the old gods ruled ...
Rarity: R
#: 227
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Create a 1/1 blue Bird creature token with flying. You gain 2 life.
[II] Whenever one or more creatures you cont...
Rarity: R
#: 214
Creature Type or Sub Type: Creature — Vampire Dragon
P: 3
T: 3
Rules Text Contains: Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm ...
Rarity: R
#: 361
Creature Type or Sub Type: Snow Sorcery
Rules Text Contains: Tundra Fumarole deals 4 damage to target creature or planeswalker. Add C for each S spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '