Rarity: R
#: 156
Creature Type or Sub Type: Snow Sorcery
Rules Text Contains: Tundra Fumarole deals 4 damage to target creature or planeswalker. Add C for each S spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. (S is mana from a snow source.)
...
Rarity: R
#: 204
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.
[II] Scry 3.
[III] Whe...
Rarity: R
#: 203
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Create a 1/1 white Human Warrior creature token.
[II] Create a 1/1 green Elf Warrior creature token.
[III] Choos...
Rarity: R
#: 210
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Create a 4/4 white Angel Warrior creature token with flying and vigilance.
[II] Until end of turn, Angels you co...
Rarity: R
#: 205
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Create a 2/2 blue Shapeshifter creature token with changeling.
[II] Any number of target Shapeshifter creatures ...
Rarity: R
#: 52
Creature Type or Sub Type: Creature — Giant Wizard
P: 7
T: 7
Rules Text Contains: When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Flavor: Frost giants stu...
Rarity: R
#: 109
Creature Type or Sub Type: Creature — Elf Berserker
P: 3
T: 1
Rules Text Contains: Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Flavor: Stripped of their divinity, the elves of Skemfar channeled their rage and sor...
Rarity: R
#: 43
Creature Type or Sub Type: Snow Creature — Spirit
P: 1
T: 1
Rules Text Contains: SS: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
SSS: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel wit...
Rarity: R
#: 317
Creature Type or Sub Type: Legendary Snow Creature — God // Legendary Snow Artifact
P: 3
T: 3
Rules Text Contains: Whenever Jorn attacks, untap each snow permanent you control.
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Kaldring, the Rimestaff
T: You may play target snow permanent card from your graveyard t...
Rarity: R
#: 306
Creature Type or Sub Type: Legendary Creature — God // Legendary Artifact
P: 6
T: 6
Rules Text Contains: Deathtouch
At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
//
Throne of Death
At the beginning ...
Rarity: R
#: 359
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Rarity: R
#: 342
Creature Type or Sub Type: Creature — Horse Spirit
P: 3
T: 3
Rules Text Contains: Flash
Flying
Foretelling cards from your hand costs 1 less and can be done on any player's turn.
Foretell 2U
Rarity: R
#: 179
Creature Type or Sub Type: Legendary Snow Creature — God // Legendary Snow Artifact
P: 3
T: 3
Rules Text Contains: Whenever Jorn attacks, untap each snow permanent you control.
//
Kaldring, the Rimestaff
T: You may play target snow permanent card from your graveyard t...
Rarity: R
#: 234
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Destroy target land.
[II] Put target land card from a graveyard onto the battlefield under your control.
[III] C...
Rarity: R
#: 92
Creature Type or Sub Type: Legendary Creature — God // Legendary Artifact
P: 6
T: 6
Rules Text Contains: Deathtouch
At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
//
Throne of Death
At the beginning o...
Rarity: R
#: 213
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
[II] Put a +1/+1 co...
Rarity: R
#: 86
Creature Type or Sub Type: Snow Creature — Zombie Cleric
P: 4
T: 4
Rules Text Contains: If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice c...
Rarity: R
#: 146
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Fla...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '