Rarity: L
#: 249
Creature Type or Sub Type: Snow Land — Forest Plains
Rules Text Contains: (T: Add G or W.)
Arctic Treeline enters the battlefield tapped.
Flavor: "When the Light of Starnheim shines here, every frost-edged needle glitters with the reflected glory of the Cosmos."
—Iskene...
Rarity: L
#: 248
Creature Type or Sub Type: Snow Land — Mountain Plains
Rules Text Contains: (T: Add R or W.)
Alpine Meadow enters the battlefield tapped.
Flavor: "Here perished Rognar the Reckless after his hundred-day battle with the Ironmaw Dragon. We raised these stones to mark his ...
Rarity: C
#: 32
Creature Type or Sub Type: Creature — Pegasus
P: 2
T: 2
Rules Text Contains: Flying
Artifact and enchantment spells you cast cost 1 less to cast.
Flavor: Every worthy warrior who arrives in Starnheim is gifted a mount befitting their heroism, a mighty pegasus raised ...
Rarity: U
#: 327
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 2
T: 3
Rules Text Contains: Other creatures you control get +1/+1.
Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
Rarity: U
#: 116
Creature Type or Sub Type: Creature — Angel Cleric
P: 2
T: 3
Rules Text Contains: Flying, deathtouch, haste
Foretell 1B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: "Starnheim ...
Rarity: U
#: 132
Creature Type or Sub Type: Instant
Rules Text Contains: When you cast your next instant or sorcery spell with converted mana cost 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell R (During your turn, you may pay 2 and exile this card...
Rarity: U
#: 379
Creature Type or Sub Type: Instant
Rules Text Contains: Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Flavor: The dwarves of Axgard seldom have reason to leave their impreg...
Rarity: U
#: 381
Creature Type or Sub Type: Creature — Dwarf Cleric
P: 2
T: 3
Rules Text Contains: Whenever Warchanter Skald becomes tapped, if it’s enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
Flavor: “Who will be the hero of my tale?”
Rarity: U
#: 256
Creature Type or Sub Type: Land
Rules Text Contains: Gates of Istfell enters the battlefield tapped.
T: Add W.
2WUU, T, Sacrifice Gates of Istfell: You gain 2 life and draw 2 cards.
Rarity: U
#: 166
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Elven Bow enters the battlefield, you may pay 2. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip 3
Rarity: U
#: 62
Creature Type or Sub Type: Snow Artifact
Rules Text Contains: S, T: Tap target artifact or creature. (S can be paid with one mana from a snow source.)
Flavor: "Oh, Valki. I'm disappointed in you. How could the god of lies be so gullible?"
—Tibalt
Rarity: U
#: 148
Creature Type or Sub Type: Enchantment — Aura Rune
Rules Text Contains: Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has haste.
As long as enchanted permanent is an Equipment, it ...
Rarity: U
#: 259
Creature Type or Sub Type: Land
Rules Text Contains: Great Hall of Starnheim enters the battlefield tapped.
T: Add B.
WWB, T, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate ...
Rarity: U
#: 331
Creature Type or Sub Type: Legendary Snow Creature — Troll Warrior
P: 2
T: 4
Rules Text Contains: 3, T: Create a colorless snow artifact token named Icy Manalith with "T: Add one mana of any color."
6RG, T: Look at the top four cards of your library. You may cast a sp...
Rarity: U
#: 231
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Mill three cards.
[II] Return up to two target snow permanent cards from your graveyard to your hand.
[III] Choo...
Rarity: U
#: 316
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 1
T: 3
Rules Text Contains: Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.
Rarity: U
#: 108
Creature Type or Sub Type: Enchantment — Aura Rune
Rules Text Contains: Enchant permanent
When Rune of Mortality enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "E...
Rarity: U
#: 191
Creature Type or Sub Type: Enchantment — Aura Rune
Rules Text Contains: Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '