Rarity: U
#: 133
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Dwarven Hammer enters the battlefield, you may pay 2. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Equi...
Rarity: U
#: 263
Creature Type or Sub Type: Land
Rules Text Contains: Immersturm Skullcairn enters the battlefield tapped.
T: Add B.
1BRR, T, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate this ability only any time you could cas...
Rarity: U
#: 36
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Valkyrie’s Sword enters the battlefield, you may pay 4W. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie’s Sword to it.
Equipped creature ge...
Rarity: U
#: 202
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] [II] Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you contro...
Rarity: U
#: 56
Creature Type or Sub Type: Snow Creature — Human Wizard
P: 1
T: 2
Rules Text Contains: S, T: Look at the top card of your library. If it’s a snow card, you may reveal it and put it into your hand. (S can be paid with one mana from a snow source.)
Flavor: From the bar...
Rarity: U
#: 265
Creature Type or Sub Type: Land
Rules Text Contains: Port of Karfell enters the battlefield tapped.
T: Add U.
3UBB, T, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card ...
Rarity: U
#: 230
Creature Type or Sub Type: Legendary Snow Creature — Troll Warrior
P: 2
T: 4
Rules Text Contains: 3, T: Create a colorless snow artifact token named Icy Manalith with "T: Add one mana of any color."
6RG, T: Look at the top four cards of your library. You may cast a sp...
Rarity: U
#: 2
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: Boast — 1W: Creatures you control get +1/+1 until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.)
Flavor: “I need no axe to best t...
Rarity: U
#: 130
Creature Type or Sub Type: Creature — Giant Berserker
P: 4
T: 4
Rules Text Contains: When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
Foretell 4R (During your turn, you may pay 2 and exile this card from you...
Rarity: U
#: 264
Creature Type or Sub Type: Land
Rules Text Contains: Littjara Mirrorlake enters the battlefield tapped.
T: Add U.
2GGU, T, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1...
Rarity: U
#: 189
Creature Type or Sub Type: Creature — Treefolk
P: 5
T: 4
Rules Text Contains: When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library.
Flavor: “We are bound to ...
Rarity: U
#: 222
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 2
T: 3
Rules Text Contains: Other creatures you control get +1/+1.
Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
Flavor: "Our enemies have ...
Rarity: U
#: 137
Creature Type or Sub Type: Creature — Demon Berserker
P: 2
T: 2
Rules Text Contains: Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
Flavor: “Arrogant maggot. You won’t be so proud when I rip out your tongue and drink from your skull!”
Rarity: U
#: 106
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.
Foretell 3B (During your turn, you may pay 2 and exile this card from your hand fa...
Rarity: U
#: 271
Creature Type or Sub Type: Land
Rules Text Contains: Surtland Frostpyre enters the battlefield tapped.
T: Add R.
2UUR, T, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery.
Rarity: U
#: 103
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature. If this spell was foretold, scry 2.
Foretell 1B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: Dark s...
Rarity: U
#: 201
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Target creature you control fights up to one target creature you don’t control.
[II] Add R. Put two +1/+1 counte...
Rarity: U
#: 226
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] You gain 2 life for each foretold card you own in exile.
[II] Add WU. Spend this mana only to foretell cards or ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '