Rarity: U
#: 75
Creature Type or Sub Type: Enchantment — Aura Rune
Rules Text Contains: Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped ...
Rarity: U
#: 322
Creature Type or Sub Type: Legendary Creature — Angel Cleric
P: 2
T: 4
Rules Text Contains: Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Rarity: U
#: 28
Creature Type or Sub Type: Creature — Angel Warrior
P: 3
T: 3
Rules Text Contains: Flying
When Shepherd of the Cosmos enters the battlefield, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
Foretell 3W (During you...
Rarity: U
#: 208
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] [II] Put a +1/+1 counter on up to one target creature.
[III] Exile a creature with the greatest power among crea...
Rarity: U
#: 122
Creature Type or Sub Type: Creature — Giant Wizard
P: 4
T: 2
Rules Text Contains: When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Rarity: U
#: 58
Creature Type or Sub Type: Creature — Giant Wizard
P: 2
T: 5
Rules Text Contains: This spell costs 1 less to cast if you control a Giant or a Wizard.
When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name a...
Rarity: U
#: 128
Creature Type or Sub Type: Sorcery
Rules Text Contains: Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell R (During your turn, you may pay 2 and exile this card from your hand face down. Cas...
Rarity: U
#: 113
Creature Type or Sub Type: Instant
Rules Text Contains: Each player sacrifices two creatures.
Foretell 2BB (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a turn later for its foretell cost.)
Flavor: Tergrid, god of fright, neve...
Rarity: U
#: 162
Creature Type or Sub Type: Snow Sorcery
Rules Text Contains: Choose target creature you control and target creature you don’t control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those ...
Rarity: U
#: 212
Creature Type or Sub Type: Legendary Creature — Elf Warrior
P: 3
T: 2
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may...
Rarity: U
#: 110
Creature Type or Sub Type: Creature — Elf Cleric
P: 2
T: 5
Rules Text Contains: When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• Yo...
Rarity: U
#: 328
Creature Type or Sub Type: Legendary Snow Creature — Shapeshifter
P: 0
T: 0
Rules Text Contains: Changeling
You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and,...
Rarity: U
#: 30
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +2/+2.
1W, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Rarity: U
#: 8
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Flavor: There are rules, and then there are gods.
Rarity: U
#: 223
Creature Type or Sub Type: Legendary Snow Creature — Shapeshifter
P: 0
T: 0
Rules Text Contains: Changeling (This card is every creature type.)
You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow...
Rarity: U
#: 163
Creature Type or Sub Type: Snow Creature — Elf Warrior
P: 3
T: 2
Rules Text Contains: Whenever you cast a creature spell, if S of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. (S is mana f...
Rarity: U
#: 217
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.
[II] Each playe...
Rarity: U
#: 18
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +1/+1 and gains double strike until end of turn.
Foretell W (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later tun for its foretell cost.)
Flavor: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '