Rarity: U
#: 195
Creature Type or Sub Type: Snow Creature — Bear Spirit
P: 0
T: 4
Rules Text Contains: When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle your library.
Spirit of the Aldergard ge...
Rarity: U
#: 186
Creature Type or Sub Type: Enchantment
Rules Text Contains: When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
2WUBRG, sacrifice Path to the World Tree: You gain 2 lif...
Rarity: U
#: 232
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] You may exchange control of two target creatures.
[II] You may exchange control of two target nonbasic, noncreat...
Rarity: U
#: 211
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] [II] Create a Treasure token.
[III] Search your library for a card named Halvar, God of Battle or an Equipment c...
Rarity: U
#: 253
Creature Type or Sub Type: Land
Rules Text Contains: Bretagard Stronghold enters the battlefield tapped.
T: Add G.
GWW, T, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of ...
Rarity: U
#: 209
Creature Type or Sub Type: Legendary Creature — Angel Cleric
P: 2
T: 4
Rules Text Contains: Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
...
Rarity: U
#: 220
Creature Type or Sub Type: Legendary Creature — Dwarf Warrior
P: 2
T: 2
Rules Text Contains: Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped...
Rarity: U
#: 325
Creature Type or Sub Type: Legendary Creature — Dwarf Warrior
P: 2
T: 2
Rules Text Contains: Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped...
Rarity: U
#: 60
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard ...
Rarity: U
#: 59
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Giant's Amulet enters the battlefield, you may pay 3U. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.
Equipped creature gets +0/+1 and has "This creature ...
Rarity: U
#: 97
Creature Type or Sub Type: Snow Creature — Angel Wizard
P: 2
T: 2
Rules Text Contains: Flying, trample
SS: Hailstorm Valkyrie gets +2/+2 until end of turn. (S can be paid with one mana from a snow source.)
Flavor: When the path to Starnheim was opened, vengeance rain...
Rarity: U
#: 304
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 3
Rules Text Contains: When Inga Rune-Eyes enters the battlefield, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Rarity: U
#: 64
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 3
Rules Text Contains: When Inga Rune-Eyes enters the battlefield, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Flavor: Every path ever charted by an...
Rarity: U
#: 206
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Destroy target nonland permanent an opponent controls.
[II] Search your library for a Forest card, put it onto t...
Rarity: U
#: 392
Creature Type or Sub Type: Creature — Shapeshifter
P: 3
T: 3
Rules Text Contains: Changeling (This card is every creature type.)
Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.
Flavor: "We are all."
Rarity: U
#: 390
Creature Type or Sub Type: Artifact — Vehicle
P: 5
T: 1
Rules Text Contains: Trample
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Sacrifice two Treasures: Return Gilded Assaul...
Rarity: U
#: 383
Creature Type or Sub Type: Instant
Rules Text Contains: Return target creature to its owner’s hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Rarity: U
#: 385
Creature Type or Sub Type: Creature — Elf Cleric
P: 3
T: 1
Rules Text Contains: When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
Flavor: Her fingers stiffened as the shrouded corpse stirred. Her final, ragged breathe wa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '