Rarity: U
#: 215
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Scry 2.
[II] Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants d...
Rarity: U
#: 384
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant Giant you control
When Giant’s Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant’s Grasp remains on the battlefield.
Flavor: “Behave, and you’ll be a fin...
Rarity: U
#: 387
Creature Type or Sub Type: Creature — Elf Rogue
P: 4
T: 3
Rules Text Contains: When Thornmantle Striker enters the battlefield, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls g...
Rarity: U
#: 389
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you...
Rarity: T
#: 3 // 20
Creature Type or Sub Type: Token Creature — Human Warrior // Emblem
P: 1
T: 1
Rules Text Contains: Kaya, the Inexorable
At the beginning of your upkeep, you may cast a legendary spell from you hand, from your graveyard, or from among cards you own in exile without...
Rarity: C
#: 49
Creature Type or Sub Type: Creature — Human Rogue
P: 1
T: 2
Rules Text Contains: Flash
When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Flavor: Locked in the ice of Karfell, the treasures of ancient ...
Rarity: C
#: 72
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn f...
Rarity: L
#: 261
Creature Type or Sub Type: Snow Land — Mountain Forest
Rules Text Contains: (T: Add R or G.)
Highland Forest enters the battlefield tapped.
Flavor: "Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so ...
Rarity: T
#: 3 // 21
Creature Type or Sub Type: Token Creature — Human Warrior // Emblem
P: 1
T: 1
Rules Text Contains: Tibalt, Cosmic Impostor
You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells.
Rarity: T
#: 12 // 1
Creature Type or Sub Type: Token Creature — Dwarf Berserker // Token Enchantment — Shard
P: 2
T: 1
Rules Text Contains: Shard
2, Sacrifice this enchantment: Scry 1, then draw a card.
Rarity: T
#: 23
Rules Text Contains: After you foretell a card you can place the exiled card here. You may cast it on a later turn for its foretell cost.
Rarity: T
#: 21
Creature Type or Sub Type: Emblem
Rules Text Contains: You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '