Rarity: C
#: 37
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Flavor: “If I am to die, let it be a hero’s death!”
Rarity: C
#: 31
Creature Type or Sub Type: Creature — Angel Warrior
P: 3
T: 2
Rules Text Contains: You may pay 1W and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
Flavor: "Only the worthy may pass."
Rarity: C
#: 34
Creature Type or Sub Type: Creature — Dwarf Cleric
P: 2
T: 2
Rules Text Contains: Lifelink
Flavor: Dwarven skalds are the most renowned storytellers in all of Kaldheim. They travel across the realms, seeking out heroic deeds and chronicling them in epic sagas.
Rarity: C
#: 196
Creature Type or Sub Type: Sorcery
Rules Text Contains: Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell G (During your turn, you may pa...
Rarity: C
#: 150
Creature Type or Sub Type: Sorcery
Rules Text Contains: Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Flavor: In that instant,...
Rarity: C
#: 3
Creature Type or Sub Type: Creature — Bird
P: 1
T: 2
Rules Text Contains: Flying, first strike
Flavor: It wheeled upward, away from the shrieks and thunder. It reached the point where sky met smoke, and, with but a glance at the horizon, aimed itself and dove.
Rarity: C
#: 127
Creature Type or Sub Type: Creature — Giant Coward
P: 4
T: 4
Rules Text Contains: Craven Hulk can't block alone.
Flavor: Abandoned at birth, the giant was raised by goats. Ironically, it grew up to be the most cautious member of the herd.
Rarity: C
#: 54
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target spell with converted mana cost 4 or greater.
Flavor: "The skald boasted that he could outsing the sea. Cosima heard him, and drowned his village with a single wave."
—Longbeard Saga
Rarity: C
#: 118
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, exile a creature card from your graveyard.
Target creature gets -3/-3 until end of turn.
Flavor: The draugr often drown intruders. Years later, their corpses rise from the ...
Rarity: C
#: 16
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target artifact or enchantment. You gain 4 life.
Flavor: "Let's see how brave you really are behind all that oak and steel."
Rarity: C
#: 141
Creature Type or Sub Type: Creature — Demon Berserker
P: 2
T: 1
Rules Text Contains: When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.
Flavor: The demons took no captives and claimed no spoils; they sought only to destroy.
Rarity: C
#: 111
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.
Foretell 1B (During your turn, you may pay 2 and exile this card from your hand face down. ...
Rarity: C
#: 84
Creature Type or Sub Type: Instant
Rules Text Contains: Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Flavor: It began as a flavor on the tongue, like a bloody morsel of roast bo...
Rarity: C
#: 23
Creature Type or Sub Type: Instant
Rules Text Contains: You gain 3 life.
Draw a card.
Flavor: Erika alone knows how to distill the essence of the World Tree into the Cosmos Elixir, a magical substance which grants the Skoti god-family immortality.
Rarity: C
#: 176
Creature Type or Sub Type: Snow Creature — Troll Warrior
P: 2
T: 3
Rules Text Contains: SS: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. S can be paid with one mana from a snow so...
Rarity: C
#: 243
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flavor: “There are some places even ...
Rarity: C
#: 136
Creature Type or Sub Type: Creature — Wolf
P: 1
T: 1
Rules Text Contains: First strike
Boast — 2R: Fearless Pup gets +2/+0 until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.)
Flavor: “Awooo!”
Rarity: C
#: 55
Creature Type or Sub Type: Creature — Zombie Rogue
P: 3
T: 2
Rules Text Contains: When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.
Flavor: The worst part is that you won't e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '