Rarity: C
#: 159
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Flavor: Deep within the endless webs of clinging silk, the weaver waits.
Rarity: C
#: 100
Creature Type or Sub Type: Creature — Zombie Cleric
P: 3
T: 2
Rules Text Contains: Flash
When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Foretell 1B (During your turn, you ...
Rarity: C
#: 77
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flavor: Alrund sees the future as a whorl of signs and symbols, omens interwoven in a intricate knotwork ...
Rarity: C
#: 134
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create two 2/1 red Dwarf Berserker creature tokens.
Foretell 1R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: “Orders? We don...
Rarity: C
#: 246
Creature Type or Sub Type: Artifact Creature — Scarecrow
P: 2
T: 3
Rules Text Contains: Foretell 0 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: It remembers every wound it has ...
Rarity: C
#: 14
Creature Type or Sub Type: Creature — Dwarf Warrior
P: 2
T: 3
Rules Text Contains: Boast — 1W: Tap target creature. (Activate this ability only if this creature attacked this turn and only once each turn.)
Flavor: “It was nothing. I once took down a frost giant with ...
Rarity: C
#: 1
Creature Type or Sub Type: Creature — Dwarf Warrior
P: 3
T: 3
Rules Text Contains: Boast — 1W: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate this ability only if this creature attacked this turn and only once each turn.)
Flavor: “Heavy? Ha! The Trollking...
Rarity: C
#: 91
Creature Type or Sub Type: Creature — Elf Berserker
P: 1
T: 2
Rules Text Contains: Boast – 1: Target opponent loses 1 life and you gain 1 life. (Activate this ability only if this creature attacked this turn and only once each turn.)
Flavor: "My shadow alone will sla...
Rarity: C
#: 158
Creature Type or Sub Type: Creature — Dwarf Rogue
P: 1
T: 3
Rules Text Contains: 1, T, Exile a creature card from your graveyard: Create a Treasure token. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Flavor: The dwarves believe wo...
Rarity: C
#: 239
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
Equip 1...
Rarity: C
#: 172
Creature Type or Sub Type: Creature — Spider
P: 4
T: 2
Rules Text Contains: Reach
Flavor: Fed up with webs impeding travelers in other realms, Kolvori banished the giant spiders to Gnottvold, where their webs snare only the occasional rampaging troll.
Rarity: C
#: 157
Creature Type or Sub Type: Creature — Human Berserker
P: 3
T: 2
Rules Text Contains: Boast — 1: Exile the top card of your library. You may play that card this turn. (Activate this ability only if this creature attacked this turn and only once each turn.)
Flavor: "T...
Rarity: C
#: 4
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 1
Rules Text Contains: When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature.
Flavor: "If we fall today, let us fall with honor, defending our realm from the horrors that would defile it. For...
Rarity: C
#: 242
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 4
Rules Text Contains: Whenever Raider's Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with to...
Rarity: C
#: 178
Creature Type or Sub Type: Creature — Elf Rogue
P: 1
T: 2
Rules Text Contains: Reach
T, Tap an untapped creature you control: Add one mana of any color.
Flavor: The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.
Rarity: C
#: 124
Creature Type or Sub Type: Creature — Dwarf Berserker
P: 3
T: 2
Rules Text Contains: Haste
Flavor: "Go for the knees! The last giant who tried to get past us got rolled back down the mountain in a dozen pieces."
Rarity: C
#: 101
Creature Type or Sub Type: Creature — Zombie Berserker
P: 4
T: 4
Rules Text Contains: When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't d...
Rarity: C
#: 238
Creature Type or Sub Type: Artifact — Vehicle
P: 3
T: 3
Rules Text Contains: Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This vehicle becomes and artifact creature until end of turn.)
Flavor: "Cast onto the windless water, h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '