Rarity: C
#: 152
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 3 less to cast if you control a Giant.
Squash deals 6 damage to target creature or planeswalker.
Flavor: The troll had recently crushed a human in much the same way. Sadly, he expired too quickly t...
Rarity: C
#: 74
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one or both —
• The owner of target nonland permanent puts it on the top or bottom of their library.
• Return target nonland permanent to its owner's hand.
Flavor: "Which one of you slug-brained milksops forg...
Rarity: C
#: 174
Creature Type or Sub Type: Creature — Shapeshifter
P: 1
T: 1
Rules Text Contains: Changeling (This card is every creature type.)
When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.
Flavor: The raiders' only warning was a whisper...
Rarity: C
#: 147
Creature Type or Sub Type: Instant
Rules Text Contains: Target attacking creature gets +3/+3 and gains trample until end of turn.
Flavor: "A Tuskeri never shrinks from battle! Quite the opposite in fact."
—Arni Brokenbrow
Rarity: C
#: 183
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +4/+4 until end of turn.
Foretell G (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: Thus the longhall beca...
Rarity: C
#: 7
Creature Type or Sub Type: Creature — Human Cleric
P: 1
T: 1
Rules Text Contains: Vigilance
When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Flavor: "Today we are not Beskir or Tuskeri...
Rarity: C
#: 93
Creature Type or Sub Type: Creature — Elf Cleric
P: 1
T: 1
Rules Text Contains: When Elderfang Disciple enters the battlefield, each opponent discards a card.
Flavor: "One day, the great serpent will rejoin us on Skemfar, and those who've wronged us will taste our ve...
Rarity: C
#: 85
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Flavor: Kaya had stalked countless horrific foes, but never one that killed with such callous precision and twisted creativity.
Rarity: C
#: 171
Creature Type or Sub Type: Snow Enchantment — Aura
Rules Text Contains: Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Flavor: At last, the storm's rage subsided, leaving silent, ...
Rarity: C
#: 119
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
Flavor: "We'll see each other again soon."
—Egon, god o...
Rarity: C
#: 155
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked, it deals 1 damage to defending player.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Rarity: C
#: 95
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target creature or planeswalker.
Flavor: He spent the final moments of his existence tumbling down the length of the serpent's jaws, driven mad by the magnitude of the Cosmos.
Rarity: C
#: 66
Creature Type or Sub Type: Creature — Shapeshifter
P: 2
T: 4
Rules Text Contains: Changeling (This card is every creature type.)
When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on L...
Rarity: C
#: 17
Creature Type or Sub Type: Instant
Rules Text Contains: Iron Verdict deals 5 damage to target tapped creature.
Foretell W (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: "You'll raid n...
Rarity: C
#: 143
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.
• Creatures you control get +1/+0 until end of turn.
Rarity: C
#: 193
Creature Type or Sub Type: Snow Creature — Elf Rogue
P: 2
T: 2
Rules Text Contains: T: Untap target snow land.
Flavor: "I and my kin remember the old ways. The frost whispers to me in a language too ancient for the Skoti usurpers to comprehend."
Rarity: C
#: 140
Creature Type or Sub Type: Creature — Troll Berserker
P: 5
T: 4
Rules Text Contains: Boast — 1R: Hagi Mob deals 1 damage to any target. (Activate this ability only if this creature attacked this turn and only once each turn.)
Flavor: "Graarg!"
Rarity: C
#: 42
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target artifact or enchantment spell.
Flavor: "Many giants have tried to crush me with their hammers. You'll never stop me with that little toy."—Stigur of the Omenseekers
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '