Rarity: C
#: 99
Creature Type or Sub Type: Creature — Imp
P: 2
T: 2
Rules Text Contains: Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
Flavor: "Here, my pet. Another little light for you to snuff out."
—Kzar...
Rarity: C
#: 83
Creature Type or Sub Type: Creature — Elf Beserker
P: 2
T: 2
Rules Text Contains: When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
Flavor: "Sven felled the elf with an arrow through the chest, but mome...
Rarity: C
#: 57
Creature Type or Sub Type: Snow Creature — Yeti
P: 3
T: 3
Rules Text Contains: 1S: Frostpeak Yeti can't be blocked this turn. (S can be paid with one mana from a snow source.)
Flavor: Some heroes line their coats with yeti fur. More yetis line their bellies with hero...
Rarity: C
#: 89
Creature Type or Sub Type: Creature — Spirit Knight
P: 3
T: 7
Rules Text Contains: 1B, T, Exile a creature card from your graveyard: Target opponent loses 3 life.
Flavor: "What kind of monstrous grave robber leaves the treasures, but takes the bodies?"
—Fjall, Beskir...
Rarity: C
#: 65
Creature Type or Sub Type: Creature — Zombie Wizard
P: 1
T: 3
Rules Text Contains: T: Add U. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Flavor: "This is a realm of the living. King Narfi's legion is coming to change th...
Rarity: C
#: 47
Creature Type or Sub Type: Snow Creature — Giant Wizard
P: 4
T: 4
Rules Text Contains: When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If S was spent to cast this spell, that permanent doesn't untap during its controller'...
Rarity: C
#: 5
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant permanent
Enchanted permanent can’t attack, block, or crew Vehicles, and its activated abilities can’t be activated unless they’re mana abilities.
Flavor: “Trespassers will be smelted.”
—Axgard ins...
Rarity: C
#: 165
Creature Type or Sub Type: Creature — Elf Warrior
P: 3
T: 2
Rules Text Contains: When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
Flavor: "Our ancestors grew complacent in their divinity, allowing their lessers to topple t...
Rarity: C
#: 129
Creature Type or Sub Type: Instant
Rules Text Contains: Demon Bolt deals 4 damage to target creature or planeswalker.
Foretell R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: "Burn ...
Rarity: C
#: 151
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
Flavor: "Who said there's no profit i...
Rarity: C
#: 105
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one –
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
Flavor: "King Narfi calls. We go to war!"
Rarity: C
#: 180
Creature Type or Sub Type: Sorcery
Rules Text Contains: Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Flavor: "We will destroy the pretenders and reclaim the divinity of the Einir."
Rarity: C
#: 71
Creature Type or Sub Type: Snow Creature — Bird
P: 1
T: 2
Rules Text Contains: Flying
S, T: Draw a card, then discard a card. (S can be paid with one mana from a snow source.)
Flavor: "Well, at least it left us a mouse in exchange. Er . . . ugh . . . make that half a...
Rarity: C
#: 39
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Flavor: The wolf's startled yelp changed quickly to a howl of elation as she soared over her envious packmates.
Rarity: C
#: 11
Creature Type or Sub Type: Creature — Ox
P: 0
T: 6
Rules Text Contains: Giant Ox crews Vehicles using its toughness rather than its power.
Flavor: "How strong is he? Well, I once lost control of the plow, and he carved a furrow right through my house! Didn't even slo...
Rarity: C
#: 126
Creature Type or Sub Type: Creature — Giant Berserker
P: 7
T: 6
Rules Text Contains: Trample
When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.
Flavor: What fire giants lack in arcane prowess they make up for with rec...
Rarity: C
#: 190
Creature Type or Sub Type: Sorcery
Rules Text Contains: Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Flavor: Though imprisoned i...
Rarity: C
#: 121
Creature Type or Sub Type: Creature — Dwarf Berserker
P: 2
T: 2
Rules Text Contains: T: Target creature gains haste until end of turn.
Flavor: Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '