Rarity: R
#: 318
Creature Type or Sub Type: Legendary Creature — God // Legendary Artifact
P: 2
T: 4
Rules Text Contains: As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
1G, T: Look at the top six cards of your library. You may reveal a ...
Rarity: U
#: 332
Creature Type or Sub Type: Legendary Creature — Bird Spirit
P: 2
T: 2
Rules Text Contains: Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Rarity: R
#: 51
Creature Type or Sub Type: Creature — Horse Spirit
P: 3
T: 3
Rules Text Contains: Flash
Flying
Foretelling cards from your hand costs 1 less and can be done on any player's turn.
Foretell 2U (During your turn, you may pay 2 and exile this card from your hand face down....
Rarity: R
#: 255
Creature Type or Sub Type: Snow Land
Rules Text Contains: T: Add C.
SSS: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. (S can be paid with one mana from a snow source.)
Flavor: It is everywhere and nowh...
Rarity: R
#: 181
Creature Type or Sub Type: Legendary Creature — God // Legendary Artifact
P: 2
T: 4
Rules Text Contains: As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
1G, T: Look at the top six cards of your library. You may reveal a ...
Rarity: U
#: 233
Creature Type or Sub Type: Legendary Creature — Bird Spirit
P: 2
T: 2
Rules Text Contains: Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Flavor: One eye sees the past, one the present, and one the future—and none can be deceived.
Rarity: R
#: 185
Creature Type or Sub Type: Creature — Troll Warrior
P: 4
T: 4
Rules Text Contains: Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has 'T: Add GG' an...
Rarity: R
#: 365
Creature Type or Sub Type: Creature — Troll Warrior
P: 4
T: 4
Rules Text Contains: Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has 'T: Add GG' an...
Rarity: R
#: 301
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves th...
Rarity: R
#: 29
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the...
Rarity: R
#: 376
Creature Type or Sub Type: Creature — Angel Berserker
P: 5
T: 3
Rules Text Contains: Flying, trample
Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate this ability only if you had an Angel or Berserker enter the battlefield under your contr...
Rarity: R
#: 375
Creature Type or Sub Type: Creature — Giant Wizard
P: 8
T: 8
Rules Text Contains: As an additional cost to cast this spell, reveal a Giant card from your hand or pay 2.
Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand wit...
Rarity: R
#: 377
Creature Type or Sub Type: Creature — Giant Berserker
P: 4
T: 6
Rules Text Contains: Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature’s power to any target. If the sacrif...
Rarity: R
#: 228
Creature Type or Sub Type: Legendary Creature — Wolf
P: 3
T: 3
Rules Text Contains: Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one o...
Rarity: R
#: 330
Creature Type or Sub Type: Legendary Creature — Wolf
P: 3
T: 3
Rules Text Contains: Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one o...
Rarity: U
#: 25
Creature Type or Sub Type: Enchantment — Aura Rune
Rules Text Contains: Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equ...
Rarity: U
#: 250
Creature Type or Sub Type: Land
Rules Text Contains: Axgard Armory enters the battlefield tapped.
T: Add W.
1RRW, T, Sacrifice Axgard Armory: Search your library for an Aura card and/or Equipment card, reveal them, put them into
Rarity: L
#: 274
Creature Type or Sub Type: Snow Land — Swamp Forest
Rules Text Contains: (T: Add B or G.)
Woodland Chasm enters the battlefield tapped.
Flavor: "Is this the grave of a god? A tunnel carved by the Cosmos Serpent? It matters not. It is no place for us."
—Iskene, Kannah st...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '