Rarity: R
#: 188
Creature Type or Sub Type: Enchantment
Rules Text Contains: If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay WUBRG rather than pay the mana cost for spells that you cast.
Flavor: Life thrives in the Hauntwood...
Rarity: R
#: 382
Creature Type or Sub Type: Enchantment
Rules Text Contains: If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay WUBRG rather than pay the mana cost for spells that you cast.
Flavor: Life thrives in the Hauntwood...
Rarity: R
#: 319
Creature Type or Sub Type: Creature — Wurm
P: 5
T: 5
Rules Text Contains: This spell can't be countered.
Trample, haste
Delirium — 2GG: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more...
Rarity: R
#: 238
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 3
Rules Text Contains: Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the s...
Rarity: R
#: 364
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 3
Rules Text Contains: Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the s...
Rarity: R
#: 236
Creature Type or Sub Type: Legendary Artifact Creature — Scarecrow
P: 2
T: 3
Rules Text Contains: When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in you...
Rarity: R
#: 301
Creature Type or Sub Type: Legendary Artifact Creature — Scarecrow
P: 2
T: 3
Rules Text Contains: When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in you...
Rarity: R
#: 44
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Central Elevator
When you unlock this door, search your library for a...
Rarity: R
#: 336
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Central Elevator
When you unlock this door, search your library for ...
Rarity: R
#: 363
Creature Type or Sub Type: Legendary Artifact Creature — Scarecrow
P: 2
T: 3
Rules Text Contains: When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in you...
Rarity: R
#: 102
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Flavor: Vicki was so tired. The pain began to fade. "You were so brave,"...
Rarity: U
#: 217
Creature Type or Sub Type: Enchantment Creature — Fox Glimmer
P: 2
T: 3
Rules Text Contains: Enchantment spells you cast cost 1 less to cast.
Unlock costs you pay cost 1 less.
Flavor: Glimmers are physical manifestations of survivors' hope and courage. Their presenc...
Rarity: R
#: 63
Creature Type or Sub Type: Enchantment
Rules Text Contains: If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.
As Leyline of Transformation enters, choose a creature type.
Creatures you control are the chosen type in ad...
Rarity: R
#: 219
Creature Type or Sub Type: Legendary Creature — Human Clown
P: 1
T: 4
Rules Text Contains: Haste
1, T: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flyi...
Rarity: R
#: 365
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 4
Rules Text Contains: Ward 2
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's max...
Rarity: R
#: 240
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 4
Rules Text Contains: Ward 2
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's max...
Rarity: R
#: 366
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 1
Rules Text Contains: At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a lege...
Rarity: R
#: 241
Creature Type or Sub Type: Legendary Creature — Human Wizard
Rules Text Contains: At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 gree...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '