Rarity: M
#: 405
Creature Type or Sub Type: Enchantment Creature — Avatar Horror
P: 6
T: 5
Rules Text Contains: Impending 4—1GG
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Rarity: M
#: 396
Creature Type or Sub Type: Enchantment Creature — Sheep Glimmer
P: 2
T: 1
Rules Text Contains: Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, i...
Rarity: M
#: 410
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.")
2, T: Exile target nonlegendary...
Rarity: M
#: 395
Creature Type or Sub Type: Enchantment Creature — Avatar Horror
P: 6
T: 5
Rules Text Contains: Impending 4—1GG
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Rarity: R
#: 381
Creature Type or Sub Type: Enchantment Creature — Elk Glimmer
P: 3
T: 3
Rules Text Contains: Vigilance
Creatures you control have "T: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control....
Rarity: M
#: 387
Creature Type or Sub Type: Enchantment Creature — Avatar Horror
P: 6
T: 6
Rules Text Contains: Impending 4—2WW
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
Rarity: R
#: 330
Creature Type or Sub Type: Land
Rules Text Contains: T: Add W.
T: Add U. Activate only if you control a Plains or an Island.
Flavor: Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.
Rarity: R
#: 176
Creature Type or Sub Type: Enchantment Creature — Elk Glimmer
P: 3
T: 3
Rules Text Contains: Vigilance
Creatures you control have "T: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control....
Rarity: R
#: 331
Creature Type or Sub Type: Land
Rules Text Contains: T: Add U.
T: Add B. Activate only if you control an Island or a Swamp.
Flavor: Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.
Rarity: R
#: 260
Creature Type or Sub Type: Land
Rules Text Contains: T: Add U.
T: Add B. Activate only if you control an Island or a Swamp.
Flavor: Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.
Rarity: R
#: 95
Creature Type or Sub Type: Enchantment Creature — Snake Glimmer
P: 4
T: 3
Rules Text Contains: Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's ...
Rarity: R
#: 374
Creature Type or Sub Type: Enchantment Creature — Snake Glimmer
P: 4
T: 3
Rules Text Contains: Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's...
Rarity: M
#: 194
Creature Type or Sub Type: Enchantment Creature — Avatar Horror
P: 6
T: 5
Rules Text Contains: Impending 4—1GG (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your en...
Rarity: R
#: 332
Creature Type or Sub Type: Land
Rules Text Contains: T: Add G.
T: Add W. Activate only if you control a Forest or a Plains.
Flavor: Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
Rarity: M
#: 335
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dollmaker's Shop
Whenever one or more non-Toy creatures you control ...
Rarity: R
#: 51
Creature Type or Sub Type: Enchantment Creature — Cat Glimmer
P: 4
T: 3
Rules Text Contains: Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its o...
Rarity: M
#: 205
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Walk-In Closet
You may play lands from your graveyard.
/
Forgotten C...
Rarity: R
#: 367
Creature Type or Sub Type: Legendary Artifact Creature — Toy
P: 2
T: 2
Rules Text Contains: Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '