Rarity: T
#: 15 // 1
Creature Type or Sub Type: Token Artifact — Treasure // Token
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
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Copy
This token can be used to represent a copy of something else.
Rarity: R
#: 299
Creature Type or Sub Type: Legendary Creature — Beast Survivor
P: 4
T: 3
Rules Text Contains: Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.
Flavor: She's go...
Rarity: R
#: 271
Creature Type or Sub Type: Enchantment Land
Rules Text Contains: Hexproof
Valgavoth's Lair enters tapped. As it enters, choose a color.
T: Add one mana of the chosen color.
Flavor: It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmo...
Rarity: M
#: 182
Creature Type or Sub Type: Creature — Beast Mutant
P: 3
T: 3
Rules Text Contains: Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveya...
Rarity: R
#: 346
Creature Type or Sub Type: Creature — Demon
P: 6
T: 6
Rules Text Contains: Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
Rarity: U
#: 111
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof...
Rarity: R
#: 307
Creature Type or Sub Type: Creature — Human Scout
P: 2
T: 3
Rules Text Contains: Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Rarity: M
#: 155
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When T...
Rarity: M
#: 298
Creature Type or Sub Type: Legendary Enchantment
Rules Text Contains: Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When T...
Rarity: U
#: 186
Creature Type or Sub Type: Creature — Fungus
P: 1
T: 2
Rules Text Contains: 2, Sacrifice Insidious Fungus: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
F...
Rarity: T
#: 3 // 1
Creature Type or Sub Type: Token Creature — Beast // Token
P: 4
T: 4
Rules Text Contains: This creature can't attack or block alone.
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Copy
This token can be used to represent a copy of something else.
Rarity: R
#: 359
Creature Type or Sub Type: Legendary Creature — Human Clown
P: 1
T: 4
Rules Text Contains: Haste
1, T: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flyi...
Rarity: R
#: 309
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target creature. If a creature card is put into a graveyard this way, return it to the a battlefield under your control. Sacrifice it at the beginning of your next end step.
Flavor: "Rachel, it's me! I've ....
Rarity: T
#: 9 // 18
Creature Type or Sub Type: Token Creature — Demon // Creature
P: 6/2
T: 6/2
Rules Text Contains: Flying
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Manifest
You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '