Rarity: R
#: 3
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dazzling Theater
Creature spells you cast have convoke. (Your creature...
Rarity: R
#: 53
Creature Type or Sub Type: Creature — Human Scout
P: 2
T: 3
Rules Text Contains: Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Flavor: "The readings are off the charts! Whatever it is, it's close."
Rarity: U
#: 208
Creature Type or Sub Type: Legendary Artifact Creature — Toy
P: 1
T: 3
Rules Text Contains: Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Flavor...
Rarity: M
#: 355
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.")
2, T: Exile target nonlegendary...
Rarity: M
#: 224
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2 Sacrifice this enchantment: Scry 1, then draw a card.")
2, T: Exile target nonlegendary ...
Rarity: R
#: 86
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Flavor: "See?! That's why you alway...
Rarity: R
#: 292
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Flavor: "See?! That's why you alwa...
Rarity: R
#: 94
Creature Type or Sub Type: Creature — Demon
P: 6
T: 6
Rules Text Contains: Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
Flavor: "All ...
Rarity: R
#: 230
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Roaring Furnace
When you unlock this door, this Room deals damage eq...
Rarity: R
#: 296
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
T: When you next cast ...
Rarity: R
#: 64
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: When Marina Vendrell’s Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don’t lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenev...
Rarity: R
#: 308
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: When Marina Vendrell’s Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don’t lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whene...
Rarity: R
#: 37
Creature Type or Sub Type: Artifact — Vehicle
P: 2
T: 2
Rules Text Contains: Flying
When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.
When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread...
Rarity: R
#: 305
Creature Type or Sub Type: Artifact — Vehicle
P: 2
T: 2
Rules Text Contains: Flying
When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.
When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests drea...
Rarity: U
#: 60
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Flavor: Kaito's blade brought the light of another plane into Duskmourn, an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '