Rarity: R
#: 318
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your n...
Rarity: R
#: 165
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your n...
Rarity: R
#: 362
Creature Type or Sub Type: Legendary Creature — Human Survivor
P: 4
T: 4
Rules Text Contains: Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creatur...
Rarity: R
#: 228
Creature Type or Sub Type: Legendary Creature — Human Survivor
P: 4
T: 4
Rules Text Contains: Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creatur...
Rarity: R
#: 221
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 5
Rules Text Contains: When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in...
Rarity: R
#: 245
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Rarity: R
#: 342
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Restricted Office
When you unlock this door, destroy all creatures w...
Rarity: R
#: 227
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Restricted Office
When you unlock this door, destroy all creatures w...
Rarity: R
#: 385
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Rarity: R
#: 26
Creature Type or Sub Type: Creature — Human Survivor
P: 2
T: 2
Rules Text Contains: Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever Reluctant Role Model or another creatu...
Rarity: R
#: 303
Creature Type or Sub Type: Creature — Human Survivor
P: 2
T: 2
Rules Text Contains: Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever Reluctant Role Model or another creat...
Rarity: R
#: 204
Creature Type or Sub Type: Sorcery
Rules Text Contains: Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other...
Rarity: R
#: 324
Creature Type or Sub Type: Sorcery
Rules Text Contains: Manifest dread X times, then put X +1/+1 counters on each of those creatures.
Flavor: "Where do they keep coming [unintelligible screaming]"
—Recovered tape fragment
Rarity: R
#: 223
Creature Type or Sub Type: Legendary Creature — Rat Ninja Wizard
P: 2
T: 2
Rules Text Contains: Menace
Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from amo...
Rarity: R
#: 361
Creature Type or Sub Type: Legendary Creature — Rat Ninja Wizard
P: 2
T: 2
Rules Text Contains: Menace
Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from amo...
Rarity: R
#: 192
Creature Type or Sub Type: Creature — Plant
P: 2
T: 4
Rules Text Contains: Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Th...
Rarity: R
#: 322
Creature Type or Sub Type: Creature — Plant
P: 2
T: 4
Rules Text Contains: Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Th...
Rarity: R
#: 168
Creature Type or Sub Type: Creature — Wurm
P: 5
T: 5
Rules Text Contains: This spell can't be countered.
Trample, haste
Delirium — 2GG: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '