Rarity: U
#: 91
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Defiled Crypt
Whenever one or more cards leave your graveyard, create...
Rarity: U
#: 34
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return target creature card with mana valu...
Rarity: U
#: 80
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Tu...
Rarity: U
#: 104
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other i...
Rarity: U
#: 251
Creature Type or Sub Type: Artifact
Rules Text Contains: 1, T, Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3, T, Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Acti...
Rarity: U
#: 105
Creature Type or Sub Type: Sorcery
Rules Text Contains: Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two card...
Rarity: U
#: 112
Creature Type or Sub Type: Artifact Creature — Scarecrow
P: 2
T: 2
Rules Text Contains: Lifelink
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent or discar...
Rarity: U
#: 8
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target artifact, enchantment, or creature with power 4 or greater.
Flavor: "Strictly speaking, you can't kill what's already dead, but trapping and disintegrating it is pretty close."
—Garden, survivor technolo...
Rarity: U
#: 171
Creature Type or Sub Type: Sorcery
Rules Text Contains: The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
Flavor: "We got more than most people ...
Rarity: U
#: 107
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Return target creature card from your graveyard to the battlefield.
• Destroy target creature.
Flavor: "I grant them the illusion of hope so that their despair grows ever sweeter."
—Valgavoth
Rarity: U
#: 109
Creature Type or Sub Type: Creature — Demon
P: 5
T: 4
Rules Text Contains: Flying
When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
Flavor: "Hush, little ants. I can rid you...
Rarity: U
#: 147
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Painter's Studio
When you unlock this door, exile the top two cards ...
Rarity: U
#: 177
Creature Type or Sub Type: Enchantment Creature — Nightmare
Rules Text Contains: As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
Flavor: A mouth like that can never keep secrets.
Rarity: U
#: 196
Creature Type or Sub Type: Creature — Human Survivor
Rules Text Contains: Haste
Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature...
Rarity: U
#: 210
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The crea...
Rarity: U
#: 211
Creature Type or Sub Type: Creature — Spider
P: 2
T: 3
Rules Text Contains: Reach
When Broodspinner enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
4BG, T...
Rarity: U
#: 215
Creature Type or Sub Type: Creature — Human Scout
Rules Text Contains: Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
Flavor: "Do they cause trouble? Sure. But if you're nice to them, the...
Rarity: U
#: 288
Creature Type or Sub Type: Creature — Human Scout
P: 1
T: 1
Rules Text Contains: Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Flavor: "A void rod? Perfect! Now I'll be able to get th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '