Rarity: R
#: 287
Creature Type or Sub Type: Legendary Creature — Zombie Assassin
P: 6
T: 6
Rules Text Contains: Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Flavor: ...
Rarity: R
#: 380
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your li...
Rarity: R
#: 252
Creature Type or Sub Type: Legendary Creature — Vampire
P: 3
T: 3
Rules Text Contains: Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this cr...
Rarity: M
#: 274
Creature Type or Sub Type: Legendary Creature — Zombie Warrior
P: 5
T: 5
Rules Text Contains: Each creature card in your graveyard has unearth 2B. (2B: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if i...
Rarity: R
#: 18
Creature Type or Sub Type: Legendary Creature — Human Cleric
P: 0
T: 0
Rules Text Contains: Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
T: Put a +1/+1 counter on Mikaeus.
T, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each o...
Rarity: U
#: 195
Creature Type or Sub Type: Creature — Centaur Cleric
P: 2
T: 2
Rules Text Contains: If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal...
Rarity: R
#: 192
Creature Type or Sub Type: Legendary Creature — Avatar
P: 6
T: 6
Rules Text Contains: Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Flavor: The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the fiv...
Rarity: R
#: 186
Creature Type or Sub Type: Creature — Goblin Knight
P: 3
T: 4
Rules Text Contains: Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Flavor: The boar leads its rider to victory in battle, but it doesn’t know how close it...
Rarity: C
#: 65
Creature Type or Sub Type: Instant
Rules Text Contains: Target player mills two cards.Draw a card.
Flavor: He had glimpsed the truth of the Multiverse. Now if only he could remember it.
Rarity: T
#: 24 // 8
Creature Type or Sub Type: Emblem // Token Creature — Spirit
P: 1
T: 1
Rules Text Contains: Instant and sorcery cards in your graveyard have retrace. (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their ...
Rarity: R
#: 292
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Flavor: Gold buys death. Death earns gold.
Rarity: R
#: 111
Creature Type or Sub Type: Creature — Beast
P: 9
T: 7
Rules Text Contains: Suspend 10—R
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
Rarity: R
#: 229
Creature Type or Sub Type: Legendary Creature — Dragon
P: 6
T: 6
Rules Text Contains: Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2U. If you do, exile the top card of your library face down. You may look at that card for as long as ...
Rarity: R
#: 239
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
Rarity: R
#: 100
Creature Type or Sub Type: Creature — Human Monk
P: 2
T: 1
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end ...
Rarity: R
#: 26
Creature Type or Sub Type: Creature — Elemental
P: 4
T: 3
Rules Text Contains: Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke 5W (You may cast this spell for its e...
Rarity: R
#: 16
Creature Type or Sub Type: Creature — Cat Cleric
P: 2
T: 2
Rules Text Contains: Players can't search libraries. Any player may pay 2 for that player to ignore this effect until end of turn.
Flavor: "Our people are torn by infighting. Until the two sides reconcile, ou...
Rarity: R
#: 199
Creature Type or Sub Type: Creature — Rhino Soldier
P: 3
T: 3
Rules Text Contains: Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
Flavor: Elspeth's squires do not seek advancement. For them, no knightly glory could surpass t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '