Rarity: R
#: 289
Creature Type or Sub Type: Legendary Creature — Hellion Hydra
P: 0
T: 0
Rules Text Contains: Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you con...
Rarity: R
#: 294
Creature Type or Sub Type: Creature — Elf Knight
P: 4
T: 4
Rules Text Contains: Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the ...
Rarity: R
#: 293
Creature Type or Sub Type: Legendary Creature — Cat Dragon
P: 5
T: 4
Rules Text Contains: Flying, trample
Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Ca...
Rarity: R
#: 25
Creature Type or Sub Type: Creature — Angel
P: 3
T: 4
Rules Text Contains: Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Rarity: R
#: 234
Creature Type or Sub Type: Legendary Creature — Human Shaman
P: 2
T: 2
Rules Text Contains: Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
Flavor: At the end of the show, s...
Rarity: R
#: 215
Creature Type or Sub Type: Legendary Creature — Minotaur Cleric
P: 4
T: 6
Rules Text Contains: Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target...
Rarity: R
#: 213
Creature Type or Sub Type: Creature — Kithkin
P: 1
T: 1
Rules Text Contains: (R/W): Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
(R/W)(R/W)(R/W): If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and...
Rarity: R
#: 46
Creature Type or Sub Type: Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: 1, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays 2.
• Disciple of the Ring gets +1/+1 until end of turn....
Rarity: R
#: 275
Creature Type or Sub Type: Legendary Creature — Goblin Artificer
P: 3
T: 3
Rules Text Contains: 2B, Sacrifice a creature: Each other player sacrifices a creature.
2R, Sacrifice an artifact: Each other player sacrifices an artifact.
2G, Sacrifice an enchantment: Each o...
Rarity: R
#: 180
Creature Type or Sub Type: Creature — Spirit Horror
P: 2
T: 4
Rules Text Contains: Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Wh...
Rarity: R
#: 270
Creature Type or Sub Type: Legendary Creature — Rhino Soldier
P: 4
T: 4
Rules Text Contains: Vigilance, trample
2, T: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flavor: "Time an...
Rarity: R
#: 101
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 3
T: 2
Rules Text Contains: First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay (W/B)(W/B). If you do, return target creature card with power 2 or less from your graveyard to the battl...
Rarity: R
#: 157
Creature Type or Sub Type: Legendary Creature — Elf Druid
P: 2
T: 2
Rules Text Contains: When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "T: Add G."
Fl...
Rarity: R
#: 268
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 3
T: 3
Rules Text Contains: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until...
Rarity: R
#: 264
Creature Type or Sub Type: Creature — Zombie
P: 3
T: 3
Rules Text Contains: Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beg...
Rarity: R
#: 99
Creature Type or Sub Type: Legendary Creature — Aetherborn Vampire
P: 2
T: 2
Rules Text Contains: Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end o...
Rarity: R
#: 228
Creature Type or Sub Type: Creature — Jellyfish Hydra Beast
P: 0
T: 0
Rules Text Contains: When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '