Rarity: R
#: 224
Creature Type or Sub Type: Sorcery
Rules Text Contains: Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Rarity: R
#: 255
Creature Type or Sub Type: Creature — Horror
P: 4
T: 4
Rules Text Contains: Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
(U/R)(U/R)(U/R)(U/R): You may put a blue or red creature card from your hand onto the battlefield.
Rarity: R
#: 222
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your li...
Rarity: R
#: 209
Creature Type or Sub Type: Creature — Angel
P: 5
T: 8
Rules Text Contains: Flying
Shroud (This creature can’t be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Flavor: Her wings are the prayers of th...
Rarity: R
#: 285
Creature Type or Sub Type: Creature — Kithkin Knight
P: 1
T: 3
Rules Text Contains: Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Flavor: The thoughtweft is his informant, and he its devoted guardian.
Rarity: R
#: 383
Creature Type or Sub Type: Legendary Creature — Ooze
P: 0
T: 0
Rules Text Contains: As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additi...
Rarity: R
#: 254
Creature Type or Sub Type: Legendary Creature — Ooze
P: 0
T: 0
Rules Text Contains: As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additi...
Rarity: R
#: 104
Creature Type or Sub Type: Creature — Devil Horror
P: 3
T: 4
Rules Text Contains: This spell costs 1 less to cast for each instant and sorcery in your graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam R...
Rarity: R
#: 172
Creature Type or Sub Type: Legendary Creature — Sphinx Wizard
P: 5
T: 5
Rules Text Contains: Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Flavor: He speaks directly into his suppl...
Rarity: R
#: 443
Creature Type or Sub Type: Creature — Faerie Rogue
P: 3
T: 1
Rules Text Contains: Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Flavor: Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by...
Rarity: R
#: 85
Creature Type or Sub Type: Creature — Faerie Rogue
P: 3
T: 1
Rules Text Contains: Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Flavor: Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by ...
Rarity: R
#: 240
Creature Type or Sub Type: Sorcery
Rules Text Contains: Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Flavor: Alara's burning blood cannot be contained by mere earth and stone.
Rarity: R
#: 236
Creature Type or Sub Type: Legendary Creature — Human Shaman
P: 5
T: 4
Rules Text Contains: Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
Flavor: "Rats and jackals feast in his swath, but even ...
Rarity: R
#: 227
Creature Type or Sub Type: Creature — Human Pirate
P: 2
T: 3
Rules Text Contains: When Hostage Taker enters the battlefield, exile target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you ...
Rarity: R
#: 206
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target...
Rarity: R
#: 103
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying
Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flavor: Memories ...
Rarity: R
#: 174
Creature Type or Sub Type: Creature — Elemental Knight
P: 4
T: 1
Rules Text Contains: Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that p...
Rarity: R
#: 358
Creature Type or Sub Type: Sorcery
Rules Text Contains: Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Flavor: "Toralf struck the ground with his hammer, and the force of a thousand storms to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '