Rarity: C
#: 204
Creature Type or Sub Type: Creature — Plant Zombie
P: 3
T: 3
Rules Text Contains: Haste
Scavenge 3BG (3BG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery)
Rarity: C
#: 193
Creature Type or Sub Type: Creature — Centaur WIzard
P: 3
T: 3
Rules Text Contains: When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
Flavor: She paints pictures with words, though not all pictures sh...
Rarity: C
#: 185
Creature Type or Sub Type: Creature — Elemental
P: 2
T: 2
Rules Text Contains: Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card...
Rarity: L
#: 332
Creature Type or Sub Type: Land
Rules Text Contains: As you create your deck, circle two of the colors below.
Cryptic Spires enters the battlefield tapped.
T: Add one mana of either of the circled colors.
W U B R G
Rarity: C
#: 139
Creature Type or Sub Type: Creature — Boar
P: 1
T: 1
Rules Text Contains: When Brindle Shoat dies, create a 3/3 green Boar creature token.
Flavor: Hunters lure the stripling boar into the open, hoping to trap greater prey.
Rarity: C
#: 37
Creature Type or Sub Type: Creature — Elemental
P: 4
T: 4
Rules Text Contains: When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke 1UU (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters...
Rarity: C
#: 134
Creature Type or Sub Type: Creature — Dinosaur
P: 6
T: 5
Rules Text Contains: Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put t...
Rarity: C
#: 9
Creature Type or Sub Type: Creature — Human Soldier
Rules Text Contains: When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
Flavor: He vowed he would never rest until he reached his destination. He doesn't know how right he was.
Rarity: C
#: 36
Creature Type or Sub Type: Creature — Zombie Horror
P: 3
T: 4
Rules Text Contains: Flying
2U, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
Flavor: "Improvement is a consequence of practice."—Stitcher Geralf
Rarity: C
#: 44
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target player draws two cards.
Flashback—1U, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flavor: "The specimen seems to be broken."
Rarity: C
#: 5
Creature Type or Sub Type: Creature — Dog Soldier
P: 2
T: 1
Rules Text Contains: Outlast 1W (1W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
Flavor: "Hold the line, for fam...
Rarity: C
#: 28
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
...
Rarity: C
#: 126
Creature Type or Sub Type: Creature — Human Pirate Wizard
P: 3
T: 2
Rules Text Contains: Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
Flavor: "She's quick and fearless, and...
Rarity: C
#: 161
Creature Type or Sub Type: Sorcery
Rules Text Contains: Put a +1/+1 counter on each of X target creatures.
Flavor: The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.
Rarity: C
#: 97
Creature Type or Sub Type: Creature — Vampire Noble
P: 3
T: 4
Rules Text Contains: Flying
When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
Flavor: "Your service shall be rewarded."—Queen Lian
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '