Rarity: C
#: 58
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target spell unless its controller pays 3.
Flavor: The fatal flaw in every plan is the assumption that you know more than your enemy.
Rarity: C
#: 119
Creature Type or Sub Type: Creature — Human Monk
P: 1
T: 2
Rules Text Contains: Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flavor: The calligraphy of combat is written with strokes of sudden blood.
Rarity: C
#: 6
Creature Type or Sub Type: Creature — Angel
P: 3
T: 5
Rules Text Contains: Flying
Whenever a creature attacks, you may pay 3. When you do, put a +1/+1 counter on that creature.
Flavor: Light streaked down from the heavens, and a voice whispered in the soldier's ear: "...
Rarity: C
#: 19
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 3
Rules Text Contains: Vigilance
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your...
Rarity: C
#: 362
Creature Type or Sub Type: Creature — Human Monk
P: 1
T: 2
Rules Text Contains: Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flavor: "No sign of movement. Looks like we've got the element of sur—"
—Gaiza, Mardu r...
Rarity: C
#: 45
Creature Type or Sub Type: Creature — Human Wizard
P: 1
T: 1
Rules Text Contains: T, Mill a card: Add C.
Flavor: "Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quit...
Rarity: C
#: 53
Creature Type or Sub Type: Creature — Human Monk
P: 1
T: 2
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a...
Rarity: C
#: 71
Creature Type or Sub Type: Creature — Vampire
P: 1
T: 1
Rules Text Contains: Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Flavor: "Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."
—Sorin Markov
Rarity: C
#: 350
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target noncreature spell unless its controller pays 2.
Flavor: “If you make me spill my drink, you’re buying me a new one.”
Rarity: C
#: 133
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Flavor: "Spent a lifetime learning from predators. Picked up a few tricks."
Rarity: C
#: 168
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Flavor: Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with ...
Rarity: C
#: 93
Creature Type or Sub Type: Instant
Rules Text Contains: Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Flavor: "All are not equal—neither in life nor after death. Bontu's f...
Rarity: C
#: 63
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target noncreature spell unless its controller pays 2.
Flavor: “There’s a hole in your plan.”
—Noyan Dar, Tazeem lullmage
Rarity: C
#: 124
Creature Type or Sub Type: Sorcery
Rules Text Contains: Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Flavor: "A touch of lightning, and anyone can be taught to dance."
—Tobin, sparkmage
Rarity: C
#: 283
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 2
Rules Text Contains: Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
Flavor: "The Tenth is under heavy attack, but ...
Rarity: C
#: 189
Creature Type or Sub Type: Creature — Human Shaman
P: 2
T: 2
Rules Text Contains: When Burning-Tree Emissary enters the battlefield, add RG.
Flavor: Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
Rarity: C
#: 249
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
Flavor: "Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the d...
Rarity: C
#: 136
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '