Rarity: C
#: 149
Creature Type or Sub Type: Instant
Rules Text Contains: Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Flavor: Emrakul does not grant wishes. Desires simply align to her will.
Rarity: C
#: 153
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Flavor: "Krosa the great. Krosa the enduring. Look to the forest, and...
Rarity: C
#: 56
Creature Type or Sub Type: Creature — Zombie Horror
P: 4
T: 5
Rules Text Contains: As an additional cost to cast this spell, exile a creature card from your graveyard.
Flavor: "It always amazes me what perfectly good things people throw away."—Ludevic, necro-alchemist
Rarity: C
#: 49
Creature Type or Sub Type: Instant
Rules Text Contains: Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rarity: C
#: 246
Creature Type or Sub Type: Creature — Human Knight
P: 3
T: 1
Rules Text Contains: Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abi...
Rarity: C
#: 190
Creature Type or Sub Type: Sorcery
Rules Text Contains: Creature three 1/1 white Vampire creature tokens with lifelink.
Flavor: By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war.
Rarity: C
#: 109
Creature Type or Sub Type: Instant
Rules Text Contains: Fiery Fall deals 5 damage to target creature.
Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Flavor: Jund feasts on the unpr...
Rarity: C
#: 74
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets -2/-2 until end of turn.
Flavor: "Brave scar or unfortunate tale? It all depends on your pain threshold."
Rarity: C
#: 39
Creature Type or Sub Type: Creature — Bird Warrior
P: 3
T: 2
Rules Text Contains: Flying
Embalm 6U (6U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Rarity: C
#: 7
Creature Type or Sub Type: Instant
Rules Text Contains: Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Flavor: "Welcome to the Legion. You saved a district—now let's go save the world."
Rarity: C
#: 142
Creature Type or Sub Type: Creature — Spider
P: 1
T: 2
Rules Text Contains: Reach, deathtouch
Flavor: Even dragons fear its silken strands.
Rarity: C
#: 178
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +4/-4 until end of turn.
Flavor: "Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue
Rarity: C
#: 375
Creature Type or Sub Type: Creature — Snake Elf Druid
P: 1
T: 1
Rules Text Contains: When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Flavor: M...
Rarity: C
#: 194
Creature Type or Sub Type: Creature — Snake Elf Druid
P: 1
T: 1
Rules Text Contains: When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Flavor: S...
Rarity: C
#: 72
Creature Type or Sub Type: Creature — Vampire
P: 2
T: 1
Rules Text Contains: When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add C."
Flavor: "Later we will mourn those we have lost. First we must end the...
Rarity: C
#: 42
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Rarity: C
#: 48
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Rarity: C
#: 58
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target spell unless its controller pays 3.
Flavor: The fatal flaw in every plan is the assumption that you know more than your enemy.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '