Rarity: C
#: 163
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 3
Rules Text Contains: Outlast G (G, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
Flavor: One quiet word sets off th...
Rarity: C
#: 112
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 2
Rules Text Contains: Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
Flavor: Winners of the Iroan Games are forever remembered as heroes of the...
Rarity: C
#: 341
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
...
Rarity: C
#: 75
Creature Type or Sub Type: Tribal Instant — Elf
Rules Text Contains: Destroy target non-Elf creature.
Flavor: "Those without beauty are Lowryn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."—Eidren, perfect of Lys Alana
Rarity: C
#: 35
Creature Type or Sub Type: Creature — Human Knight
P: 2
T: 2
Rules Text Contains: Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Flavor: Trust is the only bridle a pegasus will accept.
Rarity: C
#: 122
Creature Type or Sub Type: Sorcery
Rules Text Contains: Rift Bolt deals 3 damage to any target.
Suspend 1—R (Rather than cast this card from your hand, you may pay R and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the l...
Rarity: C
#: 30
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one or both —
• Exile target creature you don’t control.
• Exile target creature you control, then return it to the battlefield under its owner’s control.
Flavor: Two taken, two judged, one returned.
Rarity: C
#: 164
Creature Type or Sub Type: Creature — Shapeshifter
P: 3
T: 5
Rules Text Contains: Changeling (This card is every creature type.)
Reach
When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
Fla...
Rarity: C
#: 52
Creature Type or Sub Type: Creature — Zombie Horror
P: 2
T: 3
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
U: Ingenious Skaab gets +1/-1 until end of turn.
Flavor: Head and shoulders above the rest.
Rarity: C
#: 87
Creature Type or Sub Type: Creature — Human Scout
P: 1
T: 2
Rules Text Contains: When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature...
Rarity: C
#: 148
Creature Type or Sub Type: Creature — Rhino
P: 4
T: 4
Rules Text Contains: Trample
Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
Flavor: "I think it's trying to tell us that the forest is angry."—Vivien Reid
Rarity: C
#: 191
Creature Type or Sub Type: Creature — Human Advisor
P: 2
T: 2
Rules Text Contains: Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
Flavor: "Your life serves a higher purpose now: ensuring the continuati...
Rarity: C
#: 20
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rarity: C
#: 12
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control gains protection from the color of your choice until end of turn.
Scry 1.
Flavor: Honor the gods of Theros, and they will return the favor.
Rarity: C
#: 146
Creature Type or Sub Type: Creature — Human Ooze
P: 1
T: 1
Rules Text Contains: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two...
Rarity: C
#: 144
Creature Type or Sub Type: Creature — Elf Druid
P: 1
T: 1
Rules Text Contains: When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom o...
Rarity: C
#: 214
Creature Type or Sub Type: Creature — Human Shaman
P: 2
T: 2
Rules Text Contains: Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
Flavor: "Let's find out what kind ...
Rarity: C
#: 68
Creature Type or Sub Type: Creature — Vampire Rogue
P: 2
T: 3
Rules Text Contains: Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '