Rarity: R
#: 277
Creature Type or Sub Type: Legendary Creature — Zombie Elemental
P: 1
T: 1
Rules Text Contains: Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a ...
Rarity: C
#: 120
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure artifact tokens. (They're artifacts with "T, Sacrifice this artifact: Add one mana of any color.")
Flavor: Goblins ca...
Rarity: U
#: 400
Creature Type or Sub Type: Land
Rules Text Contains: Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
T: Add WU.
Rarity: R
#: 200
Creature Type or Sub Type: Creature — Horror
P: 3
T: 4
Rules Text Contains: Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may...
Rarity: R
#: 173
Creature Type or Sub Type: Creature — Archon
P: 5
T: 5
Rules Text Contains: Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.
Flavor: One offering to appease her on her arrival. Another to celebrate her departure.
Rarity: U
#: 4
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 3
Rules Text Contains: Outlast W (W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Flavor: The fastest way across the du...
Rarity: R
#: 525
Creature Type or Sub Type: Legendary Creature — Ooze
P: 0
T: 0
Rules Text Contains: As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additi...
Rarity: R
#: 176
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain r...
Rarity: R
#: 217
Creature Type or Sub Type: Creature — Faerie Knight
P: 2
T: 3
Rules Text Contains: Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Flavor: Those who displease Oona soon learn the extent of the armies she commands.
Rarity: R
#: 297
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 4
Rules Text Contains: Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Flavor: Z...
Rarity: R
#: 262
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a player draws a card, that player loses 2 life unless they pay 2.
Flavor: "He is Yawgmoth's reward to me. I shall kill him a hundred times a day."—Crovax, to Ertai
Rarity: R
#: 466
Creature Type or Sub Type: Creature — Elemental
P: *
T: *
Rules Text Contains: Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
Rarity: R
#: 276
Creature Type or Sub Type: Legendary Creature — Naga Shaman
P: 3
T: 3
Rules Text Contains: Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/...
Rarity: R
#: 271
Creature Type or Sub Type: Legendary Creature — Ogre Warrior
P: 6
T: 6
Rules Text Contains: Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Rarity: M
#: 258
Creature Type or Sub Type: Legendary Creature — Elemental Avatar
P: 6
T: 6
Rules Text Contains: During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as...
Rarity: M
#: 238
Creature Type or Sub Type: Legendary Creature — Centaur Spirit
P: 3
T: 4
Rules Text Contains: This spell costs 1 less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
Flavor: “Death ...
Rarity: M
#: 225
Creature Type or Sub Type: Creature — Dragon
P: 8
T: 8
Rules Text Contains: Flying, trample, haste
R: Hellkite Overlord gets +1/+0 until end of turn.
BG: Regenerate Hellkite Overlord.
Flavor: "The dragon has no pretense of compassion, no false mask of civilization—j...
Rarity: M
#: 290
Creature Type or Sub Type: Legendary Creature — Beast
P: 5
T: 5
Rules Text Contains: Hexproof
Uril, the Miststalker gets +2/+2 for each Aura attached to it.
Flavor: It strides through the whitecover, mists in which even gargantuans can hide.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '