Rarity: R
#: 34
Creature Type or Sub Type: Creature — Human Nomad Cleric
P: 1
T: 1
Rules Text Contains: W, T: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Rarity: R
#: 523
Creature Type or Sub Type: Legendary Creature — Vampire
P: 3
T: 3
Rules Text Contains: Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this cr...
Rarity: R
#: 231
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Rarity: R
#: 550
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Flavor: Gold buys death. Death earns gold.
Rarity: R
#: 291
Creature Type or Sub Type: Legendary Creature — Zombie Wizard
P: 4
T: 4
Rules Text Contains: Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
2, Exile two cards from your graveyard: Create a tap...
Rarity: R
#: 298
Creature Type or Sub Type: Artifact
Rules Text Contains: At the beginning of your upkeep, you may put a charge counter on Aether Vial.
T: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Rarity: M
#: 235
Creature Type or Sub Type: Legendary Creature — Human Cleric
P: 2
T: 2
Rules Text Contains: Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that oppon...
Rarity: R
#: 259
Creature Type or Sub Type: Creature — Horror
P: 4
T: 4
Rules Text Contains: Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player’s untap step.
Rarity: M
#: 211
Creature Type or Sub Type: Legendary Creature — Phyrexian Elf Warrior
P: 3
T: 3
Rules Text Contains: Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1...
Rarity: R
#: 554
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 4
Rules Text Contains: Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Flavor: Z...
Rarity: R
#: 218
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target player mills ten cards.
Flavor: "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."
—Szadek
Rarity: R
#: 253
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then ...
Rarity: R
#: 381
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
Rarity: U
#: 409
Creature Type or Sub Type: Land
Rules Text Contains: Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
T: Add WB.
Rarity: U
#: 407
Creature Type or Sub Type: Land
Rules Text Contains: Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
T: Add RG.
Rarity: T
#: 23 // 2
Creature Type or Sub Type: Emblem // Token Creature — Spirit
P: 1
T: 1
Rules Text Contains: At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control.
Rarity: R
#: 485
Creature Type or Sub Type: Creature — Horror
P: 3
T: 4
Rules Text Contains: Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may...
Rarity: C
#: 89
Creature Type or Sub Type: Creature — Human Cleric
P: 1
T: 1
Rules Text Contains: A deck can have any number of cards named Shadowborn Apostle.
B, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature and put it onto the battlefield...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '