Rarity: U
#: 352
Creature Type or Sub Type: Creature — Vampire
P: 0
T: 1
Rules Text Contains: Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Flavor: From the veins of a peasant to the sketchbook of a master.
Rarity: R
#: 309
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put in...
Rarity: R
#: 390
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Flavor: Cloudy with a chance of chaos.
Rarity: R
#: 152
Creature Type or Sub Type: Creature — Wurm
P: 16
T: 16
Rules Text Contains: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Indestructible
Flavor: The ultimate answer ...
Rarity: R
#: 500
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target player mills ten cards.
Flavor: "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."—Szadek
Rarity: R
#: 154
Creature Type or Sub Type: Creature — Elf Shaman
P: 2
T: 2
Rules Text Contains: You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Rarity: R
#: 434
Creature Type or Sub Type: Legendary Creature — Merfolk Wizard
P: 2
T: 2
Rules Text Contains: Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Flavor: “The seas are vast, but the skies are even more so. Why be conten...
Rarity: R
#: 388
Creature Type or Sub Type: Sorcery
Rules Text Contains: This spell can't be countered.
Destroy all creatures.
Flavor: “I’ll grant that the siege engines are gone, but do you think that might have been a bit of overkill?”—Sergeant Malsworth
Rarity: M
#: 21
Creature Type or Sub Type: Creature — Human Monk
P: 2
T: 2
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Fl...
Rarity: R
#: 391
Creature Type or Sub Type: Artifact
Rules Text Contains: At the beginning of your upkeep, you may put a charge counter on Aether Vial.
T: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Rarity: R
#: 94
Creature Type or Sub Type: Instant
Rules Text Contains: ((B/P) can be paid with either B or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and ...
Rarity: R
#: 356
Creature Type or Sub Type: Instant
Rules Text Contains: ((B/P) can be paid with either B or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and...
Rarity: R
#: 84
Creature Type or Sub Type: Legendary Creature — Demon
P: 4
T: 4
Rules Text Contains: Flying, trample
Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life.
Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Uns...
Rarity: M
#: 203
Creature Type or Sub Type: Legendary Creature — Elder Dragon
P: 3
T: 5
Rules Text Contains: Flying, deathtouch
When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Flavor: Si...
Rarity: R
#: 83
Creature Type or Sub Type: Creature — Ooze
P: 4
T: 3
Rules Text Contains: As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Flavor: "To death all must go, and so in death lies ultimate power."—Geth...
Rarity: U
#: 143
Creature Type or Sub Type: Creature — Elf Druid
P: 0
T: 2
Rules Text Contains: T: Add G.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Flavor: "Mana lurks in all things, even in the depths of one's own heart."
Rarity: R
#: 280
Creature Type or Sub Type: Sorcery
Rules Text Contains: This spell can't be countered.
Destroy all creatures.
Flavor: Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.
Rarity: R
#: 378
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target player mills ten cards.
Flavor: He spent his life searching for the Locked Tome of Eremil. In the end, his mind held together just long enough to decipher a single word.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '